» glTF PBR Rendering in VVVV.JS and UI Patching
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glTF PBR Rendering in VVVV.JS and UI Patching

VVVV.js glTF implementation

In the past couple of months I implemented almost the full spec of the glTF 3d file format into VVVV.js.
It comes together with a core shader and resamples basically a ready to go rendering engine for the web.
The model pipeline from Blender / Substance Painter is super straight forward and well documented by the Khronoes Group
Here is a video demonstration of the glTF Nodes in VVVV.js:

In addition I want to post this tutorial about UI programming with VVVV.js which I did together with another notorious vvvv patcher, Nisidis.
It approaches a couple of most-wanted questions that I encountered a couple of time already.

Further Links:


for more discussion:


tekcor, Wednesday, Oct 31st 2018 Digg | Tweet | Delicious 3 comments  
nissidis 31/10/2018 - 16:24

haha great I like that I became a part of your vvvv.js it is awesome anyway !

tekcor 01/11/2018 - 23:11

Thanks @nissidis

lets do awesome stuff with it

nissidis 04/11/2018 - 09:27

@tekcor sure ! :D

  • 1

anonymous user login


~6d ago

joreg: @zaid please ask this in the forum: https://discourse.vvvv.org/

~6d ago

zaid: how can i detect a changing spread in gamma? the old workflow with a change and select node isnt possible. cheers

~7d ago

joreg: @dawoof such a question is probably better asked in the forum or chat

~8d ago

dawoof: hey vvvvers, What are yall's fav depth-camera for body tracking? (dancing in this case) eyeing the ZED but the delivery time is long

~11d ago

andresc4: DX11 Particles + Kinect2 + real led cube https://www.instagram.com/p/Ci6xWGjrFmK/

~13d ago

joreg: @manuel: good stuff, thanks for sharing!

~14d ago

manuel: this happened in september vvvv+ableton https://www.youtube.com/watch?v=X2kFsho3ajA

~14d ago

guest: SSR