» glTF PBR Rendering in VVVV.JS and UI Patching
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glTF PBR Rendering in VVVV.JS and UI Patching

VVVV.js glTF implementation

In the past couple of months I implemented almost the full spec of the glTF 3d file format into VVVV.js.
It comes together with a core shader and resamples basically a ready to go rendering engine for the web.
The model pipeline from Blender / Substance Painter is super straight forward and well documented by the Khronoes Group
Here is a video demonstration of the glTF Nodes in VVVV.js:

In addition I want to post this tutorial about UI programming with VVVV.js which I did together with another notorious vvvv patcher, Nisidis.
It approaches a couple of most-wanted questions that I encountered a couple of time already.

Further Links:


for more discussion:


tekcor, Wednesday, Oct 31st 2018 Digg | Tweet | Delicious 3 comments  
nissidis 31/10/2018 - 16:24

haha great I like that I became a part of your vvvv.js it is awesome anyway !

tekcor 01/11/2018 - 23:11

Thanks @nissidis

lets do awesome stuff with it

nissidis 04/11/2018 - 09:27

@tekcor sure ! :D

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~22h ago

joreg: and also tomorrow, July 23rd: vvvv meetup in #berlin 11-berlin-vvvv-meetup-new-space creativecoding #visualprogramming

~6d ago

joreg: In case you missed: We're starting with free bi-weekly introductions to #vvvv next week in #berlin free-vvvv-intro-workshops-this-summer-in-berlin #creativecoding

~7d ago

guest: uno|https://platform.uno/

~14d ago

joreg: @beyon too bad. but from now on we have a fixed schedule: every 4th tuesday in the month! hope this helps to plan evvvveryones visits

~14d ago

beyon: joreg: ah, bad timing, I would be happy to attend but I doesn't look like it will work out

~14d ago

joreg: @beyon any chance you can add 2 days to stay? would be great to have you at the (not yet announced) #vvvv meetup on the 23rd!

~14d ago