» glTF PBR Rendering in VVVV.JS and UI Patching
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glTF PBR Rendering in VVVV.JS and UI Patching

VVVV.js glTF implementation

In the past couple of months I implemented almost the full spec of the glTF 3d file format into VVVV.js.
It comes together with a core shader and resamples basically a ready to go rendering engine for the web.
The model pipeline from Blender / Substance Painter is super straight forward and well documented by the Khronoes Group
Here is a video demonstration of the glTF Nodes in VVVV.js:

In addition I want to post this tutorial about UI programming with VVVV.js which I did together with another notorious vvvv patcher, Nisidis.
It approaches a couple of most-wanted questions that I encountered a couple of time already.

Further Links:

https://tekcor.github.io/vvvv.js-examples/
http://000.graphics/tutorial/03_VVVV.js_Getting_Started.html
https://github.com/tekcor/vvvv.js
https://github.com/tekcor/vvvv.js-examples
https://github.com/KhronosGroup/glTF

for more discussion:

https://riot.im/app/#/room/#vvvv.js:matrix.org

tekcor, Wednesday, Oct 31st 2018 Digg | Tweet | Delicious 3 comments  
nissidis 31/10/2018 - 15:24

haha great I like that I became a part of your vvvv.js it is awesome anyway !

tekcor 01/11/2018 - 22:11

Thanks @nissidis

lets do awesome stuff with it

nissidis 04/11/2018 - 08:27

@tekcor sure ! :D

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Shoutbox

~9h ago

joreg: sunday afternoon...best time to apply for a #vvvv #vl #xenko residency: vvvvertigo-starts-residency-2019

~2d ago

joreg: @microdee: yep i think the site takes user submissions..

~2d ago

microdee: @joreg: it's missing FlareTic... ;)

~2d ago

joreg: @motzi yeah, welcome to my life..

~2d ago

motzi: @joreg: i'm tempted to look into PraxisLIVE :)

~2d ago

joreg: @u7: no worries, we'll still be here when you everyone comes back...

~2d ago

u7angel: @joreg, are u trying to get rid of the community ? :)

~3d ago

joreg: bored of #vvvv? try some alternatives: https://alternativeto.net/software/vvvv/

~4d ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~5d ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math