» glTF PBR Rendering in VVVV.JS and UI Patching
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glTF PBR Rendering in VVVV.JS and UI Patching

VVVV.js glTF implementation

In the past couple of months I implemented almost the full spec of the glTF 3d file format into VVVV.js.
It comes together with a core shader and resamples basically a ready to go rendering engine for the web.
The model pipeline from Blender / Substance Painter is super straight forward and well documented by the Khronoes Group
Here is a video demonstration of the glTF Nodes in VVVV.js:

In addition I want to post this tutorial about UI programming with VVVV.js which I did together with another notorious vvvv patcher, Nisidis.
It approaches a couple of most-wanted questions that I encountered a couple of time already.

Further Links:


for more discussion:


tekcor, Wednesday, Oct 31st 2018 Digg | Tweet | Delicious 3 comments  
nissidis 31/10/2018 - 15:24

haha great I like that I became a part of your vvvv.js it is awesome anyway !

tekcor 01/11/2018 - 22:11

Thanks @nissidis

lets do awesome stuff with it

nissidis 04/11/2018 - 08:27

@tekcor sure ! :D

  • 1

anonymous user login


~9h ago

joreg: the 2018 numbers are in: vvvv-in-numbers-2018 #vvvv

~1d ago

microdee: There was a problem with DX11’s VPM pack, now I switched everything depending on DX11 to the contrib zip file. It should work now.

~1d ago

unti: Please remove Hauppauge from the list of supported videoIn cards. They still don't seem to work with vvvv.

~2d ago

Lorenz: What if screens could be shaped into any form? screenization-experiment-materiality

~4d ago

joreg: @bo27 one cross each!

~4d ago

bo27: @joreg should I answer again? :))

~5d ago

joreg: ~200 answers to the survvvvey so far. Can we double this? Please remind your friends/collegues to fill out: https://t.co/gHvameecfn #vvvv

~6d ago

gegenlicht: The "im not a robot" login dialog just gave me a minor existential crisis.

~7d ago

tonfilm: @schlonzo dark theme is not released yet, you have to wait a bit for the vvvv gamma release...