» glTF PBR Rendering in VVVV.JS and UI Patching
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glTF PBR Rendering in VVVV.JS and UI Patching

VVVV.js glTF implementation

In the past couple of months I implemented almost the full spec of the glTF 3d file format into VVVV.js.
It comes together with a core shader and resamples basically a ready to go rendering engine for the web.
The model pipeline from Blender / Substance Painter is super straight forward and well documented by the Khronoes Group
Here is a video demonstration of the glTF Nodes in VVVV.js:

In addition I want to post this tutorial about UI programming with VVVV.js which I did together with another notorious vvvv patcher, Nisidis.
It approaches a couple of most-wanted questions that I encountered a couple of time already.

Further Links:


for more discussion:


tekcor, Wednesday, Oct 31st 2018 Digg | Tweet | Delicious 3 comments  
nissidis 31/10/2018 - 16:24

haha great I like that I became a part of your vvvv.js it is awesome anyway !

tekcor 01/11/2018 - 23:11

Thanks @nissidis

lets do awesome stuff with it

nissidis 04/11/2018 - 09:27

@tekcor sure ! :D

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~5h ago

joreg: reminder: this tuesday, oct 22nd: #vvvv meetup in #berlin 14-berlin-vvvv-meetup #visualprogramming

~13h ago

metrowave: @h99, nice site + useful...

~3d ago

h99: Moon, dammit

~3d ago

h99: NASA's CGI Monn kit https://svs.gsfc.nasa.gov/4720

~3d ago

~6d ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~6d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~6d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~6d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~6d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?