@the asshole who delete the topics , we have a back up !!
looking forward to the berlin workshop, meeting u ampop and oschatz, the m12 guys are friends of mine :)
Hi, I always get a Critical error, when enabeling Microsoft DV Capture Driver...did anyone experince this before? I posted a patch in the forum...thx
but a multiinput touchscreen would be cooler anyway, because input and visual feedback are on the same layer. (ok no tactile feedback thats a drawback)
http://www.midibox.org/midibox_gallery/elektromeier3.jpg and we even did a prototype: http://www.midibox.org/midibox_gallery/noskule1.jpg too bad we havent a patent on this ;)
Build your own MIDI box with these nice modulair buttons/ faders from mawzer (can some one send me their creditcard info $$) http://www.mawzer.com/news.php
tripling graphics card heads http://www.matrox.com/mga/workstation/3dws/products/triplehead2go/release.cfm
hey sanch, thanks again for your help. And my boss was very impressed by your demo ;>
hey everyone, I'm the newest addict!
i dont mind...just generally very curious :)
jou. Work in progress & they're being secretive. Never mind.
what is this raumstaben at typo berlin about ...the page is locked for some reason :/
@zepi...the pictures do look promising :)
a super festival for contemporary dance and performance in vienna : http://www.impulstanz.com/ july-aug 06
@u7angel: this is wonderful stuff...
@zepi...this is going to be part of a dance performance...
say: screenshot 1827:" I am from dna dancer sketch" is about contemporary dance or about something else?
Yeah They way I would implement it (this is how its done in most game engines) is to lerp between the current and previous frames. Ati has a more complicated version I can look into though
@XNDR you can do motion blur with feedback or a low alpha quad and dont clear the renderer ...
@u7angle. Nah they are pretty easy to implement. I am now trying to learn vvvv in general and I am finding myself having to forget a lot of PD habits
@mtallen...busy little bee :)
@mtallen: great work, now we can almost emulate photoshop in V4 ;-) Do you think it's possible to create a motion blur shader?
Added the Photoshop Levels shader. :) Have at it!
Updated the polar coordinates file, with a better help file, and various inputs to the shader
hey! they used my poor screenshot from indrani-interface ^_- yeah*
@oschatz... hello to moldavia :)
does anyone have a hint in terms of where to buy touchscreens in germany ? good brand, different sizes ?
I'm currently working on a realtime VJ tool, I think that I'm going to use your shaders for some extra nice realtime output effects. I'm still experimenting, but it looks promising!!!
XNDR, Aesome! just make cool stuff with 'em! And post it!
@mtallen: The Polar patch looks good! I finally bought a new graphics card yesterday (shader model 3.0 support) to try your patches. The blend and mask effects are really great! I love photoshop blend modes!
PolarCoordinates.fx is done. Check out the shader page
yes in 10mn
@sanch, the current implementation is through a pixel shader, by transforming the incoming texture coordinates. I'm on irc now if you want to discuss
@mtalle: did you want to do it with vertex shader?or pixel shader as a texture effect?
@XNDR, one of his links had a nice lense falre as a pixel shader, fully documented. For the record I am going to stay away from some of the cheesy filters :) sorry. The polar coordinates thing actually really interests me though, so I started that one
@oschatz: Do you think it would be possible to implement effects like the 3DSMax video post lensflares in a realtime shader?
hi, newbie question. i can't reproduce in filestream video archives written with vvvv, but those with logitech cam yes. what can i do?
mmh lenseflares.. but seriously: with the advent of high dynamic range textures (think floating point rgb channels) the flares actually start to make sense - and are more beautiful than in the 90ies
Ah yeah, pagecurl kicked ass! I think lensflare is the last one missing from the list. This should keep mtallen busy for some time now.. No seriously, keep up the good work!
page curl :)
Don't forget to include the amazing bevel and emboss effects, which you saw on every website a couple of years ago!
@max, exactly! if i had some dropshadow shaders, everything would become dropshadowed, and glowing an with fancy colorgradients ;)
yes layereffects from photoshop... and some filters maybe... ^^
dropshadow disease = Atom Heart = classic electro gig!?
Time for some spam protection? :/
i would like to have the photoshop layer effects, like dropshadow, contours, glows, fill with gradients etc... its a drop shadow disease...
edu, you have to fade the alpha channel of the geometry (the quad for example) not the layer. check out the "set alpha (color)"-node
hi, ins there an easy way to fade in-out ex9 layers?
@sanch...this is dome projections, i'm working on this but split into 6 seperate projections. cool that more ppl are into it. will update the dome thread next week with progress and problems
yeah and you can use it as a fish eye
@sanch: Ahh I see is it a dome projection system? Like a skybox/Sphere in a game. I will do some research.
@sanch: Is it just a polar coordinates? Or is it something more complex that my brain doesnt get? Not that changing cordinate systems isnt complex :)
@mtallen:that´s will be very interesting if you can do this effect as a vertex shader : http://www.lochness.com/imagelib/cat_o/o4__.jpg
he cat, yeah amazing...sanchette, new shader and we have some pipet freeframe thing in the pipeline, i just love this community ;)
Thanks folks. I am currently working on a "levels" type of shader. If you want something specific (and it fits with what I am doing) feel free to ask here or post in the shader forums (Or just send me a mail). shader
Wow lots of activity! u7angel, another cool video!
yeah thanksalot mtallen! can make wishes what photoshopfeature we want too? ;)
awesome shader ! thanx mtallen
Yup cool shaders!
@mtallen; respect! thanks for the photoshop shaders..
@newk: apply for an internship. but honestly i dont see any reason to include OpenGl when DX can do almost anything equally well - the hardware is the same anyway..
is/will there be OpenGL rendering in vvvv?
must be something dumb on my end! Thanks.
irc.belwue.de works fine ...
is irc down? I am having no luck connecting to irc.fu-berlin.de (Unauthorized Connection)
@zepi: i suspect you to have sell my idee to the asian when you was in tokyo ; )
for the alu-cover you'll do some fancy cnc-engraving, right?
wow...the sanchette looks superfine!
@u7angel: no the pc is not inside
@sanch, thanks... And that controller of yours... wow :)
@sanch, i have to admit ur controller looks a lot better than my russian design knob box ;) is the pc inside the box?
posted my stickyKey under patches instead of modules. sorry
@ernshot : some texture path are missing and a shader to , but nice
I uploaded the patch for those symmetric screenshots I posted, if anyone's interested.
@screenshoter, been meaning to get round to that! Cheers!
get some room in your flat 'till october!
thanks zepi, when will you come here ?
great french stuff!
i really dont think that the vid is too long... just the music could take a little more nuttyness.
se french on handkäse again?
yeah i have to make it again and change the music , so that´s will be shorter
@sanch, have to agree...its too long and some tension built up is missing, some climax...go for 1 min reel
morpho say that is to long but , you can have a look : http://www.sanchtv.net/video/sanchtv-demo-divx.avi
"that hopefully will make its way into consumer computer market in time" -- we´ve been waiting for this for years
anonymous user login