This is a list of contributions to the website made by user mtallen. Every revision of a content type created will show up seperately here.
This is a list of contributions to the website made by user mtallen. Every revision of a content type created will show up seperately here.
Title | Type | Created date |
---|---|---|
re: vvvv and Lua? | Forum Reply | 13 years 1 week ago |
Polar Coordinates.fx | Forum Post | 13 years 1 week ago |
re: Polar Coordinates.fx | Forum Reply | 13 years 1 week ago |
This is a list of contributions to the website made by user mtallen. Every revision of a content type created will show up seperately here.
Title | Type | Created date |
---|---|---|
shout by mtallen | Blog Post | 17 years 15 weeks ago |
shout by mtallen | Blog Post | 17 years 15 weeks ago |
shout by mtallen | Blog Post | 17 years 15 weeks ago |
shout by mtallen | Blog Post | 17 years 15 weeks ago |
shout by mtallen | Blog Post | 17 years 15 weeks ago |
shout by mtallen | Blog Post | 17 years 15 weeks ago |
shout by mtallen | Blog Post | 17 years 15 weeks ago |
shout by mtallen | Blog Post | 17 years 15 weeks ago |
shout by mtallen | Blog Post | 17 years 15 weeks ago |
shout by mtallen | Blog Post | 17 years 15 weeks ago |
shout by mtallen | Blog Post | 17 years 15 weeks ago |
shout by mtallen | Blog Post | 17 years 16 weeks ago |
shout by mtallen | Blog Post | 17 years 16 weeks ago |
This is a list of contributions to the website made by user mtallen. Every revision of a content type created will show up seperately here.
I am the primary lead artist at Monolith on the Condemned: Criminal Origins team. Our internal engine is completly shader based, but I dont get to focus to much on that aspect of it at work, so its nice to have a lightweight app to quickly prototype stuff.
I am primarily focused on vvvv as a quick prototyping area for hlsl. Other projects in this area are building a managed directX framework in Python, usable under IronPython and Python.net. However building a framework takes a while, and when you just want to make a shader nothing seems to beat vvvv.
Currently working on a series of pixel shaders dealing with color correction.
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