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Not to be confused with:
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As a rule of thumb: If any of a nodes inputs contains nil, its output also returns nil. Rendernodes like the Quad (EX9) with a nil input are not drawn.
If you want to create nil, use: NIL (Spreads). |
A Bin Size always refers to an other input on the same node and provides information as to how that other inputs spread is structured.
For nodes that have a Bin Size and an Index note that the Index refers to bins rather than the individual slices! |
If you want to provide a Bin Size as an input to your own subpatch/module make sure to use one of the NormalizeBinSize (Value) convenience nodes which turns any given binsize (positve/negative) into a spread of positive binsizes for easier handling. |
Note that you can also specify a spread of positive (not negative!) BinSizes which essentially means that you can have a "spread of spreads" where each "inner" spread can have a different count. |
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