» Kinect
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Kinect

Kinect v2

Nodes for using the Kinect2 are provided by vux. They are coming with the 64bit version of the DX11 pack and require the Kinect for Windows Runtime v2.0.

Related Links
System Requirements
Known Issues
Technical documentation and tools
Human Interface Guidelines (PDF) including info on tracking ranges

Skeletal Data

Kinect v1

Nodes for using the original Kinect are shipping with vvvvs addonpack.

With the addonpack installed type kinect in the nodebrowser to see a list of all available nodes dealing with it. Note that most nodes come in two versions:

  • Microsoft
  • OpenNI

Those relate to two different drivers they are based on. Depending on which version you want to use you need to install the following:

Microsoft

The Microsoft Kinect nodes by vux require you to install the Kinect for Windows Runtime v1.8.

If the Kinect (Devices Microsoft)'s Kinect Status tells you that the device is not genuine you may have either of two problems:

  • the date is not set correctly on your PC (!)
  • you are using a "Kinect for XBox" in which case you need the Kinect SDK installed (as those are not allowed to be used on windows PC for end-usage, but development only).

OpenNI

The OpenNI Kinect nodes are now considered legacy since the drivers are no longer being developed any further. In case you still need them, here is what you need to get them running:

The current version of the OpenNI plugins was tested to run with:

  • OpenNI 1.5.2.23 (32bit, stable, redist edition)
  • NITE 1.5.2.21 (32bit, stable, redist edition)
  • SensorKinect091 5.1.0.25 (32bit)

These are also the drivers needed to use the kinect nodes that come with the Image Pack by elliotwoods

If for some reason you need to have both Microsoft & OpenNI drivers installed check out kinect-mssdk-openni-bridge

Skeletal Data

The following graphic shows the skeletal joints the kinect returns. Below are the joints names next to their slice index as they are returned by Skeleton (Kinect Microsoft)

 0  HipCenter
 1  Spine
 2  ShoulderCenter
 3  Head
 4  ShoulderLeft
 5  ElbowLeft
 6  WristLeft
 7  HandLeft
 8  ShoulderRight
 9  ElbowRight
 10 WristRight
 11 HandRight
 12 HipLeft
 13 KneeLeft
 14 AnkleLeft
 15 FootLeft
 16 HipRight
 17 KneeRight
 18 AnkleRight
 19 FootRight

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Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk