» DX9 modules missing in DX11
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

DX9 modules missing in DX11

Let's bring all the DX9 modules into their bright DX11 future.
This is a list of what is done so far. Many modules are already ported, some of them are still waiting.

I'll collect the modules and send a cumulative Pull Request to mr. Vux.

This list and the repository already contains nodes from both contributions DX11 Modules and Shaders Additions 1 & Additions 2 and some more.

For now let's don't focus on the TextureFX nodes, this category is well covered.

Legend:
Bold / user - modules currently in progress

Done

  • Arrow (EX9)
  • Axis (DX9)
  • AxisAndGrid (DX9)
  • Grid (EX9 Test)
  • CameraCone (EX9) replaces CameraPreview (Transform DX9)
  • CameraPreview (EX9) replaces SecondLook (EX9 Softimage)
  • Cursor (DX9)
  • Cursor (DX9 Boygrouped)
  • Light (EX9 Direction)
  • Light (EX9 Point)
  • Line (EX9)
  • Line (EX9 FromTo)
  • MultiScreen (EX9) - The 'Transformation ID' pin is missing. How the shader in the ScreenNumber will get the number of the screen?
  • MultiViewport (EX9)
  • Projector (EX9)
  • ScreenNumber (EX9)
  • Sprite (DX9)
  • PerfMeter (Debug) - Not working properly now with many viewports. See the helppatch - the PerfMeter is squeezed there.
  • Pipet (EX9.Texture Simple)
  • Writer (EX9.Texture NRT)- called Writer (DX11.Texture 2d NRT Advanced)
  • Rope (EX9)
  • FullscreenQuad (DX9)

To Do

  • DrawVertexID (EX9)
  • Normals (EX9) - This version (which receives a mesh) is difficult. The one from the pack is renamed into Normals (DX11 FromVertex)
  • Stickman (Kinect EX9)
Texture
  • AsASCII (EX9.Texture)
  • Player (EX9.Texture Timebased)
  • Preloader (EX9.Texture)
  • Texture (EX9.Texture Split)
  • VideoIn (EX9.Texture)
  • Writer (EX9.Texture CubeCross)
  • Writer (EX9.Texture Grid)
Editors
  • GridEditor (EX9)
  • GridEditor (EX9 Sandwich)
  • GridEditor (EX9 Boygrouped)
  • MeshEditor (EX9)
  • PointEditor (3d)
  • PointEditor (3d Persistent)
  • PointEditor (3d Persistent Extended)
  • PointEditor (3d Persistent Sandwich)
  • PointEditor (3d Boygrouped Persistent)
  • PolygonEditorView (PolygonEditor EX9)
  • BoundingBox (PolygonEditor DX9)
Low Priority
  • Stroke (EX9)
  • Sprite (DX9 Rotary)

anonymous user login

Shoutbox

~4h ago

joreg: vvvvTv S02E01 is out: Buttons & Sliders with Dear ImGui: https://www.youtube.com/live/PuuTilbqd9w

~6d ago

joreg: vvvvTv S02E00 is out: Sensors & Servos with Arduino: https://visualprogramming.net/blog/2024/vvvvtv-is-back-with-season-2/

~7d ago

fleg: hey there! What's the best tool for remote work? Teamviewer feels terrible. Thanks!

~20d ago

joreg: Last call: 6-session vvvv beginner course starting November 4: https://thenodeinstitute.org/courses/ws24-5-vvvv-beginners-part-i/

~1mth ago

joreg: Missed the last meetup? You can rewatch it here: https://www.youtube.com/live/MdvTa58uxB0?si=Fwi-9hHoCmo794Ag

~1mth ago

theurbankind: When is the next big event, like node festival ?

~1mth ago

~1mth ago

joreg: Join us for the next vvvv meetup on Oktober 17th: https://visualprogramming.net/blog/2024/25.-vvvv-worldwide-meetup/

~1mth ago

joreg: 6 session beginner course part 2 "Deep Dive" starts January 13th: https://thenodeinstitute.org/courses/ws24-5-vvvv-beginners-part-ii/