» DX9 modules missing in DX11
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DX9 modules missing in DX11

Let's bring all the DX9 modules into their bright DX11 future.
This is a list of what is done so far. Many modules are already ported, some of them are still waiting.

I'll collect the modules and send a cumulative Pull Request to mr. Vux.

This list and the repository already contains nodes from both contributions DX11 Modules and Shaders Additions 1 & Additions 2 and some more.

For now let's don't focus on the TextureFX nodes, this category is well covered.

Legend:
Bold / user - modules currently in progress

Done

  • Arrow (EX9)
  • Axis (DX9)
  • AxisAndGrid (DX9)
  • Grid (EX9 Test)
  • CameraCone (EX9) replaces CameraPreview (Transform DX9)
  • CameraPreview (EX9) replaces SecondLook (EX9 Softimage)
  • Cursor (DX9)
  • Cursor (DX9 Boygrouped)
  • Light (EX9 Direction)
  • Light (EX9 Point)
  • Line (EX9)
  • Line (EX9 FromTo)
  • MultiScreen (EX9) - The 'Transformation ID' pin is missing. How the shader in the ScreenNumber will get the number of the screen?
  • MultiViewport (EX9)
  • Projector (EX9)
  • ScreenNumber (EX9)
  • Sprite (DX9)
  • PerfMeter (Debug) - Not working properly now with many viewports. See the helppatch - the PerfMeter is squeezed there.
  • Pipet (EX9.Texture Simple)
  • Writer (EX9.Texture NRT)- called Writer (DX11.Texture 2d NRT Advanced)
  • Rope (EX9)
  • FullscreenQuad (DX9)

To Do

  • DrawVertexID (EX9)
  • Normals (EX9) - This version (which receives a mesh) is difficult. The one from the pack is renamed into Normals (DX11 FromVertex)
  • Stickman (Kinect EX9)
Texture
  • AsASCII (EX9.Texture)
  • Player (EX9.Texture Timebased)
  • Preloader (EX9.Texture)
  • Texture (EX9.Texture Split)
  • VideoIn (EX9.Texture)
  • Writer (EX9.Texture CubeCross)
  • Writer (EX9.Texture Grid)
Editors
  • GridEditor (EX9)
  • GridEditor (EX9 Sandwich)
  • GridEditor (EX9 Boygrouped)
  • MeshEditor (EX9)
  • PointEditor (3d)
  • PointEditor (3d Persistent)
  • PointEditor (3d Persistent Extended)
  • PointEditor (3d Persistent Sandwich)
  • PointEditor (3d Boygrouped Persistent)
  • PolygonEditorView (PolygonEditor EX9)
  • BoundingBox (PolygonEditor DX9)
Low Priority
  • Stroke (EX9)
  • Sprite (DX9 Rotary)

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schlonzo: yeah! shader input pins now also visible, while the variable it not used!

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mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client