» DX11 Modules And Shaders Addition
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DX11 Modules And Shaders Addition

effect dx11
Credits: antokhio

about

Small addition for dx11 build i made starting from node.
If you missing something don't be shy to ask.

download

otherlibs.zip
06.04.13 [00:06 UTC] by antokhio | 1265 downloads

lecloneur 05/04/2013 - 23:28

yeah boyyyy ! :D

colorsound 06/04/2013 - 08:46

cool thank you

u7angel 06/04/2013 - 22:18

great stuff

alg 29/04/2013 - 16:55

Can i merge this with https://github.com/mrvux/dx11-vvvv-girlpower? So it will be in next dx11 releases.

anonymous user login

Shoutbox

~1d ago

joreg: infos to join tonights meetup are now here: 7.-worldwide-meetup

~1d ago

david: meetup starting soon. infos coming

~2d ago

joreg: also there is this nuget which sounds like an option: https://www.nuget.org/packages/TidyNetstandard/

~2d ago

joreg: if basic format tyding is enough you can use the XML ToString in VL

~2d ago

mediadog: Thanks @joreg. I really miss Tidy (XML), use it to clean up weather station data for realtime displays, any recommendations?

~2d ago

joreg: @mediadog thanks for the pointer. fixed.

~4d ago

mediadog: Clicking on "Missing in 64 bit builds" goes to page with warning no longer maintained, but betadocs link has no such info.

~8d ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~13d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~7d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip