» DX11 Modules And Shaders Addition
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DX11 Modules And Shaders Addition

effect
Credits: antokhio

about

Small addition for dx11 build i made starting from node.
If you missing something don't be shy to ask.

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otherlibs.zip
06.04.13 [00:06 UTC] by antokhio | 1462 downloads

lecloneur 06/04/2013 - 00:28

yeah boyyyy ! :D

colorsound 06/04/2013 - 09:46

cool thank you

u7angel 06/04/2013 - 23:18

great stuff

alg 29/04/2013 - 17:55

Can i merge this with https://github.com/mrvux/dx11-vvvv-girlpower? So it will be in next dx11 releases.

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Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk