» DX11 Modules And Shaders Addition II
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DX11 Modules And Shaders Addition II

effect buffer dx11 hlsl
Credits: vux,unc,nvidia,colorsound

about

A few more addons in DX11 flavour.

Modules

GeometrySplit (gsfx)
//Kind of MeshSplit using gsfx buffer and StreamOut
TesselatorGeometryTypes (gsfx)
//Tesselate Input Geometry and Output via buffers.
GeometrySplitStructured (CS)
//MeshSplit using gsfx buffer and StreamOut also shows how to read from buffer and compute shader.

OBJ Exporter (Mesh)
//Export Geometry in OBJ format.
http://en.wikipedia.org/wiki/Wavefront_.obj_file

MultiScreen (DX11)
Projector (DX11)
Cursor (DX11)
Axis (DX11)
Arrow (DX11)
Quad (DX11)

SystemAssets (File)
SystemTexture (DX11.2d)

Effects:

Nvidia

Some porting from Nvidia sites.
http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html
http://developer.download.nvidia.com/SDK/10.5/direct3d/samples.html

AnisotropicHilight
balloon
blinn
blinn_bump_reflect
carpaint_texColor
glossyWetHilight
gooch_bump_reflect
Grisaille
lambert
lambSkin
metalP
plasticD
subcutaneous
Toksvig_NormalMaps
SolidWireframe

Other:

3DVisionTypes (DX11)

Generate 3D Stereoscopy contents using diferent techniques:

  • Side By Side Horizontal and vertical

Very common in Samsung Tv,s.

  • Interlace most common in 3D projectors.

Credtis to: mediadog & microdee
passive-(interlaced)-3d-shader
(This one i could not test with glasses but should work or be close to).

  • Anaglyph

Credtis to :woei
anaglyph-patch

Patches:

  • Oscillator (DX11)

Shows how to get similar filter to Oscillator node via Compute Shader.
Credtis to :Gregsn
damper-equations
oscillator (animation advanced)

  • Decay (DX11)

Shows how to get similar filter to Decay node but IIR style via Compute Shader.

  • ParticleShere

Playing with some particles for Fun ;D

download

otherlibs_2.zip
27.04.13 [18:20 UTC] by colorsound | 2399 downloads

lecloneur 27/04/2013 - 18:59

excellent !

Noir 27/04/2013 - 20:05

cool

lasal 29/04/2013 - 10:15

tas to loco!

microdee 29/04/2013 - 15:24

tesselator wooot!

alg 29/04/2013 - 17:54

Can i merge this with https://github.com/mrvux/dx11-vvvv-girlpower? So it will be in next dx11 releases.

colorsound 29/04/2013 - 19:01

@alg yes of course if anything interesting for it please do ,fibo suggested a few days ago. i was talking to fibo and vux today about it,so i,ll do a fork for next staff, also good to make a modules folder in there :
https://github.com/mrvux/dx11-vvvv-girlpower
thanks to point out alg

alg 30/04/2013 - 14:11

Oki, so need to contact antokhio for the last one.

graphicuserinterface 07/03/2015 - 16:44

massive impressive infinite

hierro 10/03/2015 - 18:14

good so :D

anonymous user login

Shoutbox

~1d ago

joreg: absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.

~1d ago

benjawmino: @joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)

~1d ago

joreg: @benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..

~2d ago

benjawmino: so are there no splines/curves in gamma yet??

~6d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~10d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~10d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~10d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~12d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk