» DX11 Modules And Shaders Addition II
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DX11 Modules And Shaders Addition II

effect buffer dx11 hlsl
Credits: vux,unc,nvidia,colorsound

about

A few more addons in DX11 flavour.

Modules

GeometrySplit (gsfx)
//Kind of MeshSplit using gsfx buffer and StreamOut
TesselatorGeometryTypes (gsfx)
//Tesselate Input Geometry and Output via buffers.
GeometrySplitStructured (CS)
//MeshSplit using gsfx buffer and StreamOut also shows how to read from buffer and compute shader.

OBJ Exporter (Mesh)
//Export Geometry in OBJ format.
http://en.wikipedia.org/wiki/Wavefront_.obj_file

MultiScreen (DX11)
Projector (DX11)
Cursor (DX11)
Axis (DX11)
Arrow (DX11)
Quad (DX11)

SystemAssets (File)
SystemTexture (DX11.2d)

Effects:

Nvidia

Some porting from Nvidia sites.
http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html
http://developer.download.nvidia.com/SDK/10.5/direct3d/samples.html

AnisotropicHilight
balloon
blinn
blinn_bump_reflect
carpaint_texColor
glossyWetHilight
gooch_bump_reflect
Grisaille
lambert
lambSkin
metalP
plasticD
subcutaneous
Toksvig_NormalMaps
SolidWireframe

Other:

3DVisionTypes (DX11)

Generate 3D Stereoscopy contents using diferent techniques:

  • Side By Side Horizontal and vertical

Very common in Samsung Tv,s.

  • Interlace most common in 3D projectors.

Credtis to: mediadog & microdee
passive-(interlaced)-3d-shader
(This one i could not test with glasses but should work or be close to).

  • Anaglyph

Credtis to :woei
anaglyph-patch

Patches:

  • Oscillator (DX11)

Shows how to get similar filter to Oscillator node via Compute Shader.
Credtis to :Gregsn
damper-equations
oscillator (animation advanced)

  • Decay (DX11)

Shows how to get similar filter to Decay node but IIR style via Compute Shader.

  • ParticleShere

Playing with some particles for Fun ;D

download

otherlibs_2.zip
27.04.13 [18:20 UTC] by colorsound | 2427 downloads

lecloneur 27/04/2013 - 17:59

excellent !

Noir 27/04/2013 - 19:05

cool

lasal 29/04/2013 - 09:15

tas to loco!

microdee 29/04/2013 - 14:24

tesselator wooot!

alg 29/04/2013 - 16:54

Can i merge this with https://github.com/mrvux/dx11-vvvv-girlpower? So it will be in next dx11 releases.

colorsound 29/04/2013 - 18:01

@alg yes of course if anything interesting for it please do ,fibo suggested a few days ago. i was talking to fibo and vux today about it,so i,ll do a fork for next staff, also good to make a modules folder in there :
https://github.com/mrvux/dx11-vvvv-girlpower
thanks to point out alg

alg 30/04/2013 - 13:11

Oki, so need to contact antokhio for the last one.

graphicuserinterface 07/03/2015 - 15:44

massive impressive infinite

hierro 10/03/2015 - 17:14

good so :D

anonymous user login

Shoutbox

~2d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~3d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~5d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~8d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~16d ago

ravazquez: Happy new year!

~16d ago

sunep: Happy new year everyone!

~20d ago

ggml: confirmed. thanks

~20d ago

david: @ggml fixed. please try again.

~20d ago

joreg: @ggml confirmed. we'll investigate..

~22d ago

ggml: node workshops on talque seem to be no longer available