Help allows image files to be used as textures in the DX window
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Preloading Textures
Preloading a texture means making & keeping it available in the memory of your graphics card, indifferent of its current visibility. This prevents the render output from stuttering when a lot of new textures are loaded (because they are already in memory and don't need to be loaded). Instead, all of the textures are loaded at startup.
To preload textures, point the FileTexture (EX9.Texture) to the files you need preloaded. Chain the FileTexture (EX9.Texture) into a Quad (DX9), the quad into a Group (EX9), and the group into your Renderer (EX9) (or any other group that leads there). If you have previously opened a Renderer (TTY), you will see your texture being loaded. You can disable the Group (EX9) so the quad is invisible; the textures will still be loaded.
Whenever the patch containing this construction starts, the textures are loaded right at the beginning - it will take a bit longer to start, but no longer stutter during runtime (provided that all of the critical textures are preloaded).
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