» vvvvhat happened in January 2019
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

vvvvhat happened in January 2019

previously on vvvv: vvvvhat happened in December 2018


here we go,

clickclickclick. 2018 is numbered and we're now heading towards the biggest release in vvvv history. as announced previously: vvvv gamma.

we're still on track regarding our roadmap and here is a little status report:

  • UI rework is well under way, looking smooth and shiny
  • spreadable IOBoxes are a thing, need refinements
  • editing patches is no longer blocking renderers
  • we simplified the document structure to have a better default workflow
  • tons of helppatches are in the works

none of these are in alphas yet, but if things go well, they should land soon.

  • and not part of the initial release, but work is also progressing on integrating xenko...

while you're waiting and haven't yet, please fill out the 2019 Survvvvey!

contributions

new stuff:

updated:

released as work in progress:

gallery

:

and three more:


that was it for january. anything to add? please do so in the comments!

joreg, Saturday, Feb 2nd 2019 Digg | Tweet | Delicious 10 comments  
dennis 05/02/2019 - 16:33

Yay to ui rework! Does that include multiple VL windows?

microdee 05/02/2019 - 18:29

@dennis: that would make sense! so it's 50/50

joreg 05/02/2019 - 19:38

@dennis: am afraid not yet. UI was too broad a term to use. the rework concerns only everything that happens inside the window (-> now skia drawing). windowing is a separate step still to come.

microdee 05/02/2019 - 21:09

@joreg: just promise, you guys won't release vvvv gamma without multiple windows

joreg 05/02/2019 - 21:56

@microdee i'm afraid this is not planned to be included in gamma atm. we are aware it is one of the more requested features. but we have to prioritize at some point..

dennis 06/02/2019 - 12:16

@joreg too bad.. but i'm assuming skia ui drawing comes with a lot better performance, so definitely looking forward to that

microdee 06/02/2019 - 12:17

whaaat?
sorry but this is kinda a last nail in the coffin. show me any serious authoring software not having multiple windows, or at least multiple sub windows inside a proper one (not only tabs). This is not a "more requested feature" or a "usability extra" this is something I'm expecting from any half decent professional authoring environment. People should take this granted. I wouldn't consider my software anywhere near releasable without it. It would be at least as crucial for me as undo or saving files. I know it's painful to do with the library you're using for UI, and it's not as exciting to develop as other cooler features, but you guys have time, this problem have been solved countless many other times before, just grind your teeth and do it, you're better developers than this.

domj 22/02/2019 - 12:31

@microdee @joreg I agree that multiple patch views are a must and clicking back and forth between patches increases cognitive load and I think discourages from modularizing the code well. Although I also think that maybe free floating windows might not be the best answer as for me at least in vvvv they always tend to become a bit of a mess as long as there is no proper way to lay them out. I would suggest to maybe think about a similar approach to what blender uses (if the multiwindow features are ignored) - hosting multiple editors inside a single window.

I tried my hand now switching from multiple windows for editors in my project to a single window hosting multiple editors via the super simple to use Skia Panel.

https://youtu.be/smh69W-nfcM

It's a crude and fixed implementation but I think it has potential to reduce window clutter, have savable workspaces, etc. I could imagine any future internal VL debugging tools be neatly packed in these panels as well.

joreg 22/02/2019 - 14:07

@domj your ui looks amazing. and yes this is also more like what I had in mind for patching. but in the end we'll want both: multiple tabs in multiple windows and being able to split-layout each window. and temporary overlays..and browserlike navigation.. we have this planned as a bigger step that's why unfortunately it still has to wait a bit.

microdee 22/02/2019 - 17:28

there are libraries out there taking care of this. what's stopping you hosting your Skia renderers in these: https://www.youtube.com/watch?v=jLkHZh5Mbx8
or this is a more bare-bones example https://www.youtube.com/watch?v=oB4s2LpYHqc
it even runs on linux (using avalonia)
even Imgui can do it which supposed to be a debugger user interface but got blown out of proportions recently:
https://www.youtube.com/watch?v=G6F1c5xJAX8

so ain't no more excuses! especially if you want people to pay for your software!

  • 1

anonymous user login

Shoutbox

~24h ago

joreg: Release Candidate 3 for #vvvv beta39 is out: beta39-release-candidate Please test and report your findings!

~1d ago

young47: Will visit Köln and Düsseldorf this week. I'm an artist from Moscow, would be happy to meet someone! If you will be there, reply :)

~1d ago

microdee: vpm got a clean-up update. Download here: https://github.com/vvvvpm/vpm/releases/tag/1.3

~3d ago

joreg: @udo2013 please note that bass is only available with x86 builds!

~3d ago

aeckheim: Can't find the visual c++ runtime 2008. setup.exe link leads to nowhere. try to setup newest beta version

~4d ago

joreg: More #vvvv workshop dates for the coming months are announced: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~6d ago

mburk: @synth can confirm crashes with instance noodles. studio drivers fixed it.

~7d ago

synth: @nissidis: So i am not crazy! Thanks for confirmation :) These are the things i do have problems with as well.

~7d ago

nissidis: @synth I do with Instance Noodles and FieldTrip (RTX 2080) I rolled back to Studio Drivers (instead of GameReady ones)