previously on vvvv: vvvvhat happened in December 2018
here we go,
we're still on track regarding our roadmap and here is a little status report:
none of these are in alphas yet, but if things go well, they should land soon.
while you're waiting and haven't yet, please fill out the 2019 Survvvvey!
released as work in progress:
and three more:
that was it for january. anything to add? please do so in the comments!
Yay to ui rework! Does that include multiple VL windows?
@dennis: that would make sense! so it's 50/50
@dennis: am afraid not yet. UI was too broad a term to use. the rework concerns only everything that happens inside the window (-> now skia drawing). windowing is a separate step still to come.
@joreg: just promise, you guys won't release vvvv gamma without multiple windows
@microdee i'm afraid this is not planned to be included in gamma atm. we are aware it is one of the more requested features. but we have to prioritize at some point..
@joreg too bad.. but i'm assuming skia ui drawing comes with a lot better performance, so definitely looking forward to that
sorry but this is kinda a last nail in the coffin. show me any serious authoring software not having multiple windows, or at least multiple sub windows inside a proper one (not only tabs). This is not a "more requested feature" or a "usability extra" this is something I'm expecting from any half decent professional authoring environment. People should take this granted. I wouldn't consider my software anywhere near releasable without it. It would be at least as crucial for me as undo or saving files. I know it's painful to do with the library you're using for UI, and it's not as exciting to develop as other cooler features, but you guys have time, this problem have been solved countless many other times before, just grind your teeth and do it, you're better developers than this.
@microdee @joreg I agree that multiple patch views are a must and clicking back and forth between patches increases cognitive load and I think discourages from modularizing the code well. Although I also think that maybe free floating windows might not be the best answer as for me at least in vvvv they always tend to become a bit of a mess as long as there is no proper way to lay them out. I would suggest to maybe think about a similar approach to what blender uses (if the multiwindow features are ignored) - hosting multiple editors inside a single window.
I tried my hand now switching from multiple windows for editors in my project to a single window hosting multiple editors via the super simple to use Skia Panel.
It's a crude and fixed implementation but I think it has potential to reduce window clutter, have savable workspaces, etc. I could imagine any future internal VL debugging tools be neatly packed in these panels as well.
@domj your ui looks amazing. and yes this is also more like what I had in mind for patching. but in the end we'll want both: multiple tabs in multiple windows and being able to split-layout each window. and temporary overlays..and browserlike navigation.. we have this planned as a bigger step that's why unfortunately it still has to wait a bit.
there are libraries out there taking care of this. what's stopping you hosting your Skia renderers in these: https://www.youtube.com/watch?v=jLkHZh5Mbx8
or this is a more bare-bones example https://www.youtube.com/watch?v=oB4s2LpYHqc
it even runs on linux (using avalonia)
even Imgui can do it which supposed to be a debugger user interface but got blown out of proportions recently:
so ain't no more excuses! especially if you want people to pay for your software!
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