» The Road to Gamma
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The Road to Gamma

Holy patchers!

To answer the often contemplated question of "Where the hell is this all going?" we first have to establish that vvvv is different things for different people. Let's have a look at some of these different perspectives:

■ vvvv - a generative designers best friend
■ vvvv - a data visualizers wonder weapon
■ vvvv - an interaction designer's magic wand
■ vvvv - the multiscreen solution
■ vvvv - physical computing covered
■ vvvv - a projectionmapper's dream
■ vvvv - rapid prototyping on steroids
■ vvvv - your procedural lighting desk
■ vvvv - computervision for everyone
■ vvvv - stage? show? control!
■ vvvv - fish feeding for the lazy
■ vvvv - L.A.S.E.R zzzz!1!!

That's all?, we hear you say...and you mumble on, but can I please has:

■ vvvv - a tool for machines to learn
■ vvvv - easy logic for gamers
■ vvvv - visual scripting done right
■ vvvv - klickklickklick your mobile app
■ vvvv - the no-brainer IOT toolbox
■ vvvv - the final webdev solution
■ vvvv - an admin's batching buddy
■ vvvv - robots dig this
■ vvvv - no controller too micro
■ vvvv - from sound to noise in one patch
■ vvvv - any shaders of gray
■ vvvv - scratch that: kids taken seriously

Well, vl, vl, we hear ya.. and that's exactly why at the heart of it all, we have always been, and will continue to work on:
■ vvvv - a multipurpose toolkit

Introducing vvvv gamma

When we started working on VL, we never thought about creating anything different than vvvv. We had our issues with vvvv and wanted to solve those. But mostly we loved it and wanted to keep the good things we still enjoy about it. Essentially we set out to rewrite vvvv to make it better, nothing more.

So it is our great pleasure that we can finally annouce the impending release of what we've so far been referring to as "VL standalone":

For a start, vvvv gamma will focus on 3 main scenarios:

  • 2d interactive motion graphics using VL.Skia
  • computervision using VL.OpenCV
  • controlling devices, ie. everything IO (Midi, UDP, OSC, RCP, HTTP...)

Frankly it will be gorgeous and above all shine through the following features:

  • multithreading
  • patching with any .NET library
  • windows executable export

So beta vs. gamma, really?

Nope, don't think vs., we prefer to think ♥!
Here is how to read this: Over the past years we've been R&D'ing a next generation visual programming language that we dubbed: VL. And we still call it that: VL is a programming language, just like c#, that now happens to power two of our products:

  • vvvv 50betaX
  • vvvv gamma 2019.X

While for vvvv beta, VL is just another language it supports, for vvvv gamma, VL is the core. As such, both beta and gamma will continue to profit as we progress with VL. We are well aware of the fact that gamma is not going to replace beta for everyone anytime soon. We're therefore commited to support both equally for the foreseeable future.

If you're interested in a few more details regarding how we'll be polishing vvvv gamma for its initial release, please head over to our roadmap.

What will gamma cost?

We're still working this out and will update you on licensing early next year.

Wait and what about Xenko/3d?

As we've previously reported from our lab, our initial efforts of integrating the Xenko 3d engine couldn't have gone much smoother. We have helped realize a complex multiuser VR project within just 4 months besides our research and now know that this is certainly the way for us to go forward. VL.Xenko will complete vvvv gamma to a fancypantsy interactive 3d authoring environment.

We're confident to be releasing an initial public version of VL.Xenko before 2019.Q4 and we have some ideas for a prerelease phase that we'll announce soon.


Thanks for using vvvv, thanks for your feedback on VL, thanks for your patience, thanks for the licenses you buy which makes this journey possible for all of us.

Have a nice holiday, get some rest, because 2019 will be the year of the vvvv desktop!

yours,
devvvvs.

joreg, Monday, Dec 24th 2018 Digg | Tweet | Delicious 7 comments  
milo 24/12/2018 - 13:34

Looking forward to this impressive piece of work. Merry Christmas to the whole dev team!

domj 28/12/2018 - 09:18

Amazing! Another Christmas coming midyear then :) Happy holidays

metrowave 31/12/2018 - 14:30

Wow sounds exciting, as long as it's gray I'm in!

cznickesz 07/01/2019 - 12:06

Am I the only one that thinks, this starts to be getting a bit confusing? vvvv, vl, gamma, alpha, beta.... vvvv is gorgeous, vl is a huge step forward but why this cluttering???

schlonzo 09/01/2019 - 09:48

I think it's all about letting people know that there is a new and better v4.
alpha -> beta -> gamma .. makes sense to me.
Really looking forward to multithreading and a contemporary 3d workflow.

congrats for finally leaving the beta status, guys!! haha

tonfilm 10/01/2019 - 13:17
schlonzo said
congrats for finally leaving the beta status, guys!! haha

exactly! :)

dujoducom 16/01/2019 - 10:10

Very cool to see all the progress in VVVV. I still regularly check in, however I have unfortunately not been able to be a regular user of VVVV for some time now, but looking forward to the day where it is possible again. Keep up the great work!

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anonymous user login

Shoutbox

~2h ago

microdee: There was a problem with DX11’s VPM pack, now I switched everything depending on DX11 to the contrib zip file. It should work now.

~7h ago

unti: Please remove Hauppauge from the list of supported videoIn cards. They still don't seem to work with vvvv.

~1d ago

Lorenz: What if screens could be shaped into any form? screenization-experiment-materiality

~3d ago

joreg: @bo27 one cross each!

~3d ago

bo27: @joreg should I answer again? :))

~4d ago

joreg: ~200 answers to the survvvvey so far. Can we double this? Please remind your friends/collegues to fill out: https://t.co/gHvameecfn #vvvv

~5d ago

gegenlicht: The "im not a robot" login dialog just gave me a minor existential crisis.

~6d ago

tonfilm: @schlonzo dark theme is not released yet, you have to wait a bit for the vvvv gamma release...

~6d ago

schlonzo: how do I switch VL into black mode?

~8d ago

evvvvil: Yo I'm live on TWITCH doing some live coding. 25 minutes time limit, "shader showdown" demoscene battle style. https://www.twitch.tv/evvvvil_