» TextureFX
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TextureFX

TextureFX is essentially vvvvs answer to freeframeGL, i.e. a specification for modules that do GPU-based texture-generation, -manipulation and -analyis. The idea was triggered by karistouf in his thread with the almost poetic title pure-image-treatment-question-wich-evolution-for-vvvv and implementation is expertly lead by unc. The whole series of modules/effects is now part of the Addonpack.

TextureFX Specification 1.0

The modules are organized in the following categories using the mentioned in- and outputs:

EX9.Texture

Misc modules like "Resize" and "Preview" that are very general to the EX9.Texture category.

EX9.Texture Source

Modules returning a texture generated by the given input parameters.

  • Any number of optional input parameters
  • One texture output named Output

EX9.Texture Filter

Modules transforming the input texture by the given input parameters.

  • One texture input named Input
  • An optional texture input named Control for a per-pixel parameter
  • Any number of optional input parameters
  • One texture output named Output

EX9.Texture Mixer

Modules mixing/blending together/fading between multiple input textures.

  • Multiple texture inputs named Input 1, Input 2,...
  • A texture input named Control for a per-pixel parameter
  • An input parameter called Blend that controls the fading between multiple textures.
  • One texture output named Output

EX9.Texture Join

Modules taking different texture channels and combining them to one output texture.

  • Multiple texture inputs named e.g. like Red, Green,...
  • One texture output named Output

EX9.Texture Split

Modules splitting textures up into individual channels.

  • One texture input named Input
  • Multiple texture outputs named e.g. like Red, Green,...

EX9.Texture Analysis

Modules returning analysis data from a given input texture, like trackers,...

  • One texture input named Input
  • Any number of optional input parameters
  • At least one output parameter

latest version of the pack is available via svn:
https://github.com/vvvv/vvvv-sdk/tree/develop/vvvv45/addonpack/lib/nodes/modules/TextureFX

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Shoutbox

~2h ago

u7angel: @mediadog, make it a forum question.

~2h ago

u7angel: @mediadog, tty renderer ?

~4h ago

microdee: however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries

~4h ago

microdee: hey i just found a possible solution behind leap's black magic http://www.quora.com/Leap-Motion/What-is-the-technology-behind-Leap-Motion

~5h ago

mediadog: @u7agel: red node, no connections; can' drag&drop into patch either - 27.2

~9h ago

christosk: Thanx Elliot! UnixPath worked fine :-)

~9h ago

elliotwoods: or 'unix path' (for forward slash). also custom deliminators are accepted on other pins

~9h ago

elliotwoods: @christosk : check for 'dos path'

~9h ago

christosk: What's the node to use in order to separate elements inside a string by using slashes? Separate doesn't give a Slash enumeration.