» About the Addonpack
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About the Addonpack

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The idea

Addons are shipping as a separate download in the form of addonpacks. They include the following types of contents:

 \effects
 \freeframe
 \modules
 \plugins

There is at least one addonpack per vvvv release, possibly more, providing consistent collections of addons for specific releases. By naming the packages like:

 addonpack_betaXX_01.zip

it will always be obvious which vvvv-release a specific pack is supposed to work with.

Download

The latest pack will always be available from the Downloads page.

Installation

Simply unzip the addonpack to your \vvvv_45betaXX directory overwriting all files, if you are asked.

Only use addonpacks with vvvv-releases that carry the same version number (ie. betaXX).

There can be several addonpacks for one vvvv-release, numbered like addonpack_betaXX_01, ..._betaXX_02, ..._betaXX_NN.
Always use the latest available.

Contributing

In order to contribute stuff to the addonpack please follow the instructions on the vvvv sdk page. Essentially what you have to do is:

  • fork the public vvvv repository
  • add your code
  • send us a pull request.

Depending on the type of addon there are also specific details:

anonymous user login

Shoutbox

~7d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~20d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~20d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~21d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~22d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~22d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~23d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~23d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~30d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1