» AddonPack.Plugins
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AddonPack.Plugins

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Here is how you prepare your plugins for the addonpack:

Provide a Node Info

Make sure to provide a meaningful description for your nodes via the plugininfo attributes

This information will help users find/choose nodes in the NodeBrowser and in the node reference.

Follow the conventions

License/Credits

If your plugin is based on an external library or code that has a license attached, please don't forget to mention that. put the license in a file called:

 license-mypluginname.txt 

and place it in your plugins directory. from there the buildprocess will automatically copy it to \plugins\licenses for the enduser to see.

Help patch

Please make sure to consult Conventions.HelpPatch and place a correctly named help patch in the lib\nodes\plugins directory.

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Shoutbox

~19h ago

joreg: In case you missed it: VL.Stride is available as EarlyAccess now: vl.stride-earlyaccess-available-now

~1d ago

~5d ago

evvvvil: Lowlands Juggernauts - Result of yesterday's live coding improv on Twitch, made with 88 lines of shader code. https://www.shadertoy.com/view/ttsfD8

~13d ago

ddf: stride is great

~13d ago

joreg: vvvv meetup live now: https://youtu.be/EiHW0X6zjKE NODE20

~13d ago

~15d ago

~17d ago

david: NODE20 is online http://20.nodeforum.org First infos on how this all works this year...