» AddonPack.Plugins
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AddonPack.Plugins

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Here is how you prepare your plugins for the addonpack:

Provide a Node Info

Make sure to provide a meaningful description for your nodes via the plugininfo attributes

This information will help users find/choose nodes in the NodeBrowser and in the node reference.

Follow the conventions

License/Credits

If your plugin is based on an external library or code that has a license attached, please don't forget to mention that. put the license in a file called:

 license-mypluginname.txt 

and place it in your plugins directory. from there the buildprocess will automatically copy it to \plugins\licenses for the enduser to see.

Help patch

Please make sure to consult Conventions.HelpPatch and place a correctly named help patch in the lib\nodes\plugins directory.

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Shoutbox

~5h ago

joreg: Interested in #visualprogramming with #vvvv? Meetup in #berlin on the 25th: 10-berlin-vvvv-meetup Featuring @kopffarben

~22h ago

ggml: is pepperoni dmx adapter still expected to work with b38 ?

~1d ago

bo27: @sinus hi! Thanks for using the template. Run is for endusers and it kills explorer. Try developer.bat to access patches

~1d ago

sinus: @bo24: sorry for da hassle. everything´s fine again. several restarts did the job.

~1d ago

sinus: @bo24: my mail db@servus.at

~1d ago

sinus: @IvanRastr aka bo24: found your project template, tested run bat.file, now my screen is black. only cursor. what to do?

~6d ago

cznickesz: @tonfilm thanks for the info. Can´t wait to give it a try!

~7d ago

tonfilm: @cznickesz #vvvv #vl #xenko integration is not ready for the public yet, it's still under heavy development... more updates soon.

~7d ago

cznickesz: Possibly dumb question: is there any release containing xenko-integration right now?