» AddonPack.Plugins
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AddonPack.Plugins

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Here is how you prepare your plugins for the addonpack:

Provide a Node Info

Make sure to provide a meaningful description for your nodes via the plugininfo attributes

This information will help users find/choose nodes in the NodeBrowser and in the node reference.

Follow the conventions

License/Credits

If your plugin is based on an external library or code that has a license attached, please don't forget to mention that. put the license in a file called:

 license-mypluginname.txt 

and place it in your plugins directory. from there the buildprocess will automatically copy it to \plugins\licenses for the enduser to see.

Help patch

Please make sure to consult Conventions.HelpPatch and place a correctly named help patch in the lib\nodes\plugins directory.

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Shoutbox

~19h ago

CeeYaa: 16. vvvv Worldwide meetup RECORDING moved to: https://youtu.be/ecnUCMwEgJo

~21h ago

elektromeier: the meetup stream from yesterday seems to be a private video...

~2d ago

joreg: @barbarerik it is a VL example which you could adapt to gamma

~2d ago

barbarerik: @joreg I meant in Gamma

~7d ago

joreg: @barbarerik maybe this one helps: vvvv-beta\girlpower\VL\Curves\SplineTree

~7d ago

barbarerik: Can somebody point me to example how to Bezier in Gamma? some example of how to connect nodes. Thanks

~8d ago

karistouf: @joreg, thank you

~8d ago

joreg: @karistouf there are no freeframes in x64 but you can use Contours via VL.OpenCV in VL!

~8d ago

karistouf: is there any contour.dll (FreeFrame) in x64 ? thank you

~10d ago

joreg: @qoupas i'm afraid this is a rather unspecific question. please start a forum thread with more details so we can help you.