» AddonPack.Plugins
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AddonPack.Plugins

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Here is how you prepare your plugins for the addonpack:

Provide a Node Info

Make sure to provide a meaningful description for your nodes via the plugininfo attributes

This information will help users find/choose nodes in the NodeBrowser and in the node reference.

Follow the conventions

License/Credits

If your plugin is based on an external library or code that has a license attached, please don't forget to mention that. put the license in a file called:

 license-mypluginname.txt 

and place it in your plugins directory. from there the buildprocess will automatically copy it to \plugins\licenses for the enduser to see.

Help patch

Please make sure to consult Conventions.HelpPatch and place a correctly named help patch in the lib\nodes\plugins directory.

anonymous user login

Shoutbox

~19h ago

h99: Moon, dammit

~19h ago

h99: NASA's CGI Monn kit https://svs.gsfc.nasa.gov/4720

~2d ago

~4d ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~4d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~4d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~4d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~4d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~4d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~5d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39