» AddonPack.Plugins
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Here is how you prepare your plugins for the addonpack:

Provide a Node Info

Make sure to provide a meaningful description for your nodes via the plugininfo attributes

This information will help users find/choose nodes in the NodeBrowser and in the node reference.

Follow the conventions


If your plugin is based on an external library or code that has a license attached, please don't forget to mention that. put the license in a file called:


and place it in your plugins directory. from there the buildprocess will automatically copy it to \plugins\licenses for the enduser to see.

Help patch

Please make sure to consult Conventions.HelpPatch and place a correctly named help patch in the lib\nodes\plugins directory.

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~25d ago

manuel: very cool to generate matcap / cubemap for reflections https://cables.gl/p/pDCOCw

~25d ago

joreg: Join us for the 19th #vvvv meetup on November 11th: https://thenodeinstitute.org/event/19-worldwide-vvvv-meetup/

~1mth ago

~2mth ago

joreg: @zaid please ask this in the forum: https://discourse.vvvv.org/

~2mth ago

zaid: how can i detect a changing spread in gamma? the old workflow with a change and select node isnt possible. cheers

~2mth ago

joreg: @dawoof such a question is probably better asked in the forum or chat

~2mth ago

dawoof: hey vvvvers, What are yall's fav depth-camera for body tracking? (dancing in this case) eyeing the ZED but the delivery time is long