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unc

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Registered since 31/10/07
Last seen never
Forum Profile unc

This is a list of contributions to the website made by user unc. Every revision of a content type created will show up seperately here.

Title Type Created date
Camera (Transform WASD) Contribution 3 years 1 week ago
Camera (Transform WASD) Contribution 3 years 1 week ago
Wave Simulation (DX11) Contribution 4 years 40 weeks ago
Camera (Transform WASD) Contribution 7 years 8 weeks ago
Camera (Transform WASD) Contribution 7 years 8 weeks ago
Camera (Transform WASD) Contribution 7 years 8 weeks ago
post-processing:... Contribution 7 years 26 weeks ago
post-processing:... Contribution 7 years 26 weeks ago
post-processing:... Contribution 7 years 26 weeks ago
post-processing:... Contribution 7 years 26 weeks ago
post-processing:... Contribution 7 years 26 weeks ago
post-processing:... Contribution 7 years 26 weeks ago
post-processing:... Contribution 7 years 26 weeks ago
post-processing: Glow Contribution 7 years 26 weeks ago
post-processing:... Contribution 7 years 26 weeks ago
post-processing: Glow Contribution 7 years 26 weeks ago
post-processing: Glow Contribution 7 years 27 weeks ago
post-processing: Glow Contribution 7 years 27 weeks ago
post-processing: Glow Contribution 7 years 27 weeks ago
post-processing: Glow Contribution 7 years 27 weeks ago
post-processing: Glow Contribution 7 years 27 weeks ago
post-processing: Glow Contribution 7 years 27 weeks ago

This is a list of contributions to the website made by user unc. Every revision of a content type created will show up seperately here.

Title Type Created date
Re: Transparent... Forum Reply 2 years 9 weeks ago
Re: Metallica for dx11 Forum Reply 2 years 44 weeks ago
Re: ComputeShader -... Forum Reply 3 years 24 weeks ago
Re: ComputeShader -... Forum Reply 3 years 24 weeks ago
Re: texture mapping a... Forum Reply 3 years 26 weeks ago
Re: operate on a spread... Forum Reply 3 years 26 weeks ago
Re: ParticlesGPU Library... Forum Reply 3 years 26 weeks ago
many nodes disappear... Forum Post 3 years 29 weeks ago
Re: Dx11 NRT image... Forum Reply 3 years 33 weeks ago
Re: simple shader... Forum Reply 3 years 37 weeks ago
Re: Why is DX11 so slow? Forum Reply 3 years 38 weeks ago
Re: DX11 vertexbuffer... Forum Reply 3 years 40 weeks ago
Re: Topographic mesh... Forum Reply 3 years 44 weeks ago
Re: front projected... Forum Reply 3 years 45 weeks ago
Re: point inside geometry Forum Reply 3 years 50 weeks ago
Re: MainLoop, vvvv time... Forum Reply 4 years 1 week ago
Re: colorchannelremap vs... Forum Reply 4 years 3 weeks ago
Re: colorchannelremap vs... Forum Reply 4 years 3 weeks ago
Re: RenderTarget (EX9.... Forum Reply 4 years 4 weeks ago
MonoFlop (Animation... Forum Post 4 years 5 weeks ago
Re: Performance drop... Forum Reply 4 years 6 weeks ago
Re: Blur and Alpha... Forum Reply 4 years 7 weeks ago
Re: Blur and Alpha... Forum Reply 4 years 7 weeks ago
Re: Indexed Geometry... Forum Reply 4 years 7 weeks ago
Re: Zip 2d/3d/4d outputs... Forum Reply 4 years 10 weeks ago
Zip 2d/3d/4d outputs... Forum Post 4 years 10 weeks ago
Re: Long shadow in Pixel... Forum Reply 4 years 10 weeks ago
Re: DX11 GPU fluid Forum Reply 4 years 12 weeks ago
Re: front projected... Forum Reply 4 years 13 weeks ago
hidden pin connections Forum Post 4 years 14 weeks ago
Re: quantization error/... Forum Reply 4 years 15 weeks ago
Re: DX11 GPU fluid Forum Reply 4 years 17 weeks ago
Re: DX11 GPU fluid Forum Reply 4 years 17 weeks ago
Re: DX11 GPU fluid Forum Reply 4 years 17 weeks ago
Re: dx11 - solid... Forum Reply 4 years 18 weeks ago
Re: GUI Refresh (and... Forum Reply 4 years 18 weeks ago
Re: dx11 - solid... Forum Reply 4 years 18 weeks ago
Re: GetSlice and IOBox (... Forum Reply 4 years 20 weeks ago
Re: hidden pin... Forum Reply 4 years 22 weeks ago
Re: hidden pin... Forum Reply 4 years 22 weeks ago
Re: BlurRadial3D (EX9)... Forum Reply 4 years 23 weeks ago
Re: InfiniteCity... Forum Reply 4 years 24 weeks ago
new MouseStates and NIL... Forum Post 4 years 24 weeks ago
Re: Zebrafy pixel shader Forum Reply 4 years 25 weeks ago
Re: Zebrafy pixel shader Forum Reply 4 years 25 weeks ago
Re: Long shadow in Pixel... Forum Reply 4 years 26 weeks ago
Re: MainLoop works... Forum Reply 4 years 26 weeks ago
MainLoop works... Forum Post 4 years 26 weeks ago
Re: not working some... Forum Reply 4 years 27 weeks ago
Re: not working some... Forum Reply 4 years 27 weeks ago

This is a list of contributions to the website made by user unc. Every revision of a content type created will show up seperately here.

Title Type Created date
shout by unc Blog Post 4 years 32 weeks ago
shout by unc Blog Post 5 years 6 weeks ago
shout by unc Blog Post 5 years 6 weeks ago
shout by unc Blog Post 5 years 6 weeks ago
shout by unc Blog Post 5 years 24 weeks ago
_test_Fractal_tp-DirectX... Blog Post 5 years 24 weeks ago
_test_Fractal-DirectX... Blog Post 5 years 24 weeks ago
shout by unc Blog Post 5 years 38 weeks ago
ss3d-DirectX Renderer Blog Post 6 years 9 weeks ago
ss3d-DirectX Renderer Blog Post 6 years 9 weeks ago
main-DirectX Renderer Blog Post 6 years 9 weeks ago
main-DirectX Renderer Blog Post 6 years 9 weeks ago
main-DirectX Renderer Blog Post 6 years 9 weeks ago
main-DirectX Renderer Blog Post 6 years 9 weeks ago
main-DirectX Renderer Blog Post 6 years 9 weeks ago
main-DirectX Renderer Blog Post 6 years 9 weeks ago
main-DirectX Renderer Blog Post 6 years 9 weeks ago
shout by unc Blog Post 6 years 17 weeks ago
shout by unc Blog Post 6 years 17 weeks ago
shout by unc Blog Post 6 years 17 weeks ago
.TESTER-DirectX Renderer Blog Post 6 years 17 weeks ago
fluid-DirectX Renderer Blog Post 6 years 17 weeks ago
fluid-DirectX Renderer Blog Post 6 years 18 weeks ago
fluid-DirectX Renderer Blog Post 6 years 18 weeks ago
fluid-DirectX Renderer Blog Post 6 years 18 weeks ago
Preview (EX9.Texture)-... Blog Post 6 years 18 weeks ago
1-DirectX Renderer Blog Post 6 years 19 weeks ago
1-DirectX Renderer Blog Post 6 years 19 weeks ago
3-DirectX Renderer Blog Post 6 years 20 weeks ago
3-DirectX Renderer Blog Post 6 years 20 weeks ago
test3-DirectX Renderer Blog Post 6 years 20 weeks ago
test3-DirectX Renderer Blog Post 6 years 20 weeks ago
test3-DirectX Renderer Blog Post 6 years 20 weeks ago
test3-DirectX Renderer Blog Post 6 years 20 weeks ago
shout by unc Blog Post 6 years 20 weeks ago
shout by unc Blog Post 6 years 20 weeks ago
Preview (EX9.Texture)-... Blog Post 6 years 20 weeks ago
TESTER-DirectX Renderer Blog Post 6 years 20 weeks ago
TESTER-DirectX Renderer Blog Post 6 years 20 weeks ago
camblur-DirectX Renderer Blog Post 6 years 21 weeks ago
TESTER-DirectX Renderer Blog Post 6 years 21 weeks ago
TESTER-DirectX Renderer Blog Post 6 years 21 weeks ago
TESTER-DirectX Renderer Blog Post 6 years 21 weeks ago
TESTER-DirectX Renderer Blog Post 6 years 21 weeks ago
.TEST2-DirectX Renderer Blog Post 6 years 23 weeks ago
.TEST-DirectX Renderer Blog Post 6 years 23 weeks ago
.TESTER-DirectX Renderer Blog Post 6 years 23 weeks ago
.TESTER-DirectX Renderer Blog Post 6 years 23 weeks ago
.TESTER-DirectX Renderer Blog Post 6 years 23 weeks ago
.TESTER-DirectX Renderer Blog Post 6 years 23 weeks ago

This is a list of contributions to the website made by user unc. Every revision of a content type created will show up seperately here.


demos:http://pouet.net/groups.php?which=7522
videos/captures:http://vimeo.com/user1470568/videos
screenshot history of my shader coding experiments:

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anonymous user login

Shoutbox

~13h ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~20h ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~1d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's

~1d ago

tonfilm: vvvv #audio pack update: better buffer reader and fixed #vl template #visualprogramming #creativecoding #dotnet vvvv.audio-pack-alpha

~1d ago

beyon: microdee: Good, I found Xenko.Core.Mathematics filled many gaps in SlimDX ray/point/plane/bbox functions

~2d ago

microdee: "if you want to make a custom project only using Xenko graphics API without the full Xenko engine, you can!" https://xenko.com/blog/feature-spotlight-xenko-3-1-and-nuget/

~3d ago

m4d: @circuitb: looking good :)

~4d ago

joreg: berlin, london, paris, who's next? thanks for organizing this @sebescudie

~5d ago

sebescudie: in Paris and into #vvvv ? Let's have a bier next Wednesday ! https://bit.ly/2z4BnKQ