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frank

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Registered since 29/07/06
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Forum Profile frank

This is a list of contributions to the website made by user frank. Every revision of a content type created will show up seperately here.

Title Type Created date
Workshop VideoTracking... Contribution 10 years 51 weeks ago
Workshop VideoTracking... Contribution 10 years 51 weeks ago
Workshop VideoTracking... Contribution 10 years 51 weeks ago
Workshop VideoTracking... Contribution 10 years 51 weeks ago
Workshop VideoTracking... Contribution 12 years 16 weeks ago
Workshop VideoTracking... Contribution 13 years 21 weeks ago

This is a list of contributions to the website made by user frank. Every revision of a content type created will show up seperately here.

Title Type Created date
Connections missing Forum Post 13 years 48 weeks ago
re: vvvv getting slow... Forum Reply 13 years 48 weeks ago
re: vvvv getting slow... Forum Reply 13 years 48 weeks ago
re: Boygrouping - Video Forum Reply 13 years 48 weeks ago
re: Boygrouping - Video Forum Reply 13 years 48 weeks ago
re: Boygrouping - Video Forum Reply 13 years 48 weeks ago
re: basic animation... Forum Reply 13 years 48 weeks ago
relative xpath's Forum Post 13 years 48 weeks ago
re: basic animation... Forum Reply 13 years 48 weeks ago
re: basic animation... Forum Reply 13 years 48 weeks ago
re: moving a huge picture Forum Reply 13 years 48 weeks ago
re: Dreams, Project-help... Forum Reply 13 years 48 weeks ago
re: Dreams, Project-help... Forum Reply 13 years 48 weeks ago
re: Dreams, Project-help... Forum Reply 13 years 48 weeks ago
re: rendering to... Forum Reply 13 years 48 weeks ago
re: "Patching... Forum Reply 13 years 48 weeks ago
re: basic "if... Forum Reply 13 years 48 weeks ago
re: Texture Node... Forum Reply 13 years 48 weeks ago
re: Led Panel Contrast Forum Reply 13 years 48 weeks ago
re: for the overall... Forum Reply 13 years 48 weeks ago
re: big textures and... Forum Reply 13 years 48 weeks ago
re: for the overall... Forum Reply 13 years 48 weeks ago
re: mesh lights shadows? Forum Reply 13 years 48 weeks ago
re: deform cylinder mesh Forum Reply 13 years 48 weeks ago
deform cylinder mesh Forum Post 13 years 48 weeks ago
re: apha channel in... Forum Reply 13 years 48 weeks ago
re: queuable lfo outputs Forum Reply 13 years 48 weeks ago
re: texture not shown... Forum Reply 13 years 48 weeks ago
re: OpenFameworks and V4 Forum Reply 13 years 48 weeks ago
OpenFameworks and V4 Forum Post 13 years 48 weeks ago
re: mask video OR alpha... Forum Reply 13 years 48 weeks ago
re: mask video OR alpha... Forum Reply 13 years 48 weeks ago
X-file performance Forum Post 13 years 48 weeks ago
re: X-file performance Forum Reply 13 years 48 weeks ago
re: cut a spread of... Forum Reply 13 years 48 weeks ago
re: values, coordinates... Forum Reply 13 years 48 weeks ago
re: Substitute for... Forum Reply 13 years 48 weeks ago
re: Substitute for... Forum Reply 13 years 48 weeks ago
re: Suche Tisch in Köln Forum Reply 13 years 48 weeks ago
re: Substitute for... Forum Reply 13 years 48 weeks ago
Substitute for spreads? Forum Post 13 years 48 weeks ago
Substitute for spreads Forum Post 13 years 48 weeks ago
re: Performance thread Forum Reply 13 years 48 weeks ago
Performance thread Forum Post 13 years 48 weeks ago
re: Performance thread Forum Reply 13 years 48 weeks ago
re: GDI to DirectVideo? Forum Reply 13 years 48 weeks ago
re: GDI to DirectVideo? Forum Reply 13 years 48 weeks ago
re: GDI to DirectVideo? Forum Reply 13 years 48 weeks ago
re: GDI to DirectVideo? Forum Reply 13 years 48 weeks ago
re: GDI to DirectVideo? Forum Reply 13 years 48 weeks ago

This is a list of contributions to the website made by user frank. Every revision of a content type created will show up seperately here.

Title Type Created date
shout by frank Blog Post 15 years 23 weeks ago
shout by frank Blog Post 15 years 24 weeks ago
shout by frank Blog Post 15 years 24 weeks ago
shout by frank Blog Post 15 years 25 weeks ago
shout by frank Blog Post 15 years 25 weeks ago
shout by frank Blog Post 15 years 25 weeks ago
shout by frank Blog Post 15 years 25 weeks ago
shout by frank Blog Post 15 years 27 weeks ago
shout by frank Blog Post 15 years 27 weeks ago
shout by frank Blog Post 15 years 35 weeks ago
shout by frank Blog Post 15 years 35 weeks ago
shout by frank Blog Post 15 years 35 weeks ago
shout by frank Blog Post 15 years 36 weeks ago
shout by frank Blog Post 15 years 39 weeks ago
shout by frank Blog Post 15 years 41 weeks ago
shout by frank Blog Post 15 years 41 weeks ago
shout by frank Blog Post 15 years 42 weeks ago
shout by frank Blog Post 15 years 42 weeks ago
shout by frank Blog Post 15 years 42 weeks ago
shout by frank Blog Post 15 years 42 weeks ago
shout by frank Blog Post 15 years 43 weeks ago
shout by frank Blog Post 15 years 44 weeks ago
shout by frank Blog Post 15 years 44 weeks ago
shout by frank Blog Post 15 years 44 weeks ago
shout by frank Blog Post 15 years 45 weeks ago
shout by frank Blog Post 15 years 45 weeks ago
shout by frank Blog Post 15 years 45 weeks ago
shout by frank Blog Post 15 years 46 weeks ago
shout by frank Blog Post 15 years 46 weeks ago
shout by frank Blog Post 15 years 46 weeks ago
shout by frank Blog Post 15 years 47 weeks ago
shout by frank Blog Post 15 years 48 weeks ago
shout by frank Blog Post 15 years 48 weeks ago
shout by frank Blog Post 15 years 49 weeks ago
shout by frank Blog Post 15 years 52 weeks ago
shout by frank Blog Post 16 years 1 week ago
shout by frank Blog Post 16 years 6 weeks ago
shout by frank Blog Post 16 years 8 weeks ago
shout by frank Blog Post 16 years 30 weeks ago
shout by frank Blog Post 16 years 30 weeks ago
shout by frank Blog Post 16 years 30 weeks ago
shout by frank Blog Post 16 years 31 weeks ago
shout by frank Blog Post 17 years 20 weeks ago
To filter or not to... Blog Post 17 years 21 weeks ago
Some othes boogie Blog Post 17 years 24 weeks ago
Do the boogie Blog Post 17 years 24 weeks ago
shout by frank Blog Post 17 years 31 weeks ago
shout by frank Blog Post 17 years 31 weeks ago
shout by frank Blog Post 17 years 31 weeks ago
detect collision1 Blog Post 17 years 31 weeks ago

This is a list of contributions to the website made by user frank. Every revision of a content type created will show up seperately here.

Title Type Created date
node10.workshop.... Wikipage 3 years 42 weeks ago
node10.工作坊.视频追踪 Wikipage 3 years 43 weeks ago
node10.工作坊.视频追踪 Wikipage 3 years 43 weeks ago
node10.workshop.... Wikipage 10 years 51 weeks ago
node10.workshop.... Wikipage 10 years 51 weeks ago
node10.workshop.... Wikipage 13 years 21 weeks ago

Hello

Me am Frank, living in Cologne. I ordered my page in functional topics rather than technical. Trying to put some of my stuff onto it now and hope some of you will find it useful.
Feedback is welcome as modules are working for me and hopefully for you either ;)

Table of contents

coming soon...

Multidimensional arrays

Spreads in VVVV stay always in linear order, which is sometimes quite limitating in cases you have different amounts of data (bin sizes).
I did some sort of MultidimensionalSpreads for this Actually modules Set and Get right now, giving you access to specific parts of a spread. In detail you can arrange a spread like this MultiArr=(0.1,0.2,0.1),(1,1,1,1,1,1,1),(0.75,0.81) . More to come.

Streaming video

I tried FugStream(1.11) and its not working at Udp, sadly. Only, MEM and TCP is working - but later has an remarkable delay. A suggestion of Joreg gave the starting point for building it up by VVVV-own Udp node. UdpStreaming is working stable now and __streams video to your other computer by Udp, video size is limited to 220x220px maximum, though.
A deeper look at FugStream has shown, that Udp sender IS working, but not properly. There is a limit at 64x32 px, because of not working image splitting across several Udp-packets. 64x32px is not massive, but FugStream is still faster to compute than transmission by choice above.

Change log 2.0 05.2008 Added Udp-FugStream recieving ability 1.0 05.2008 Udp streaming by V4 own Udp nodes

Working flow

I was always confused by sudden disconnection of subpatches after moving or copying parent-patch. Its because of absolute and relative paths of subpatches.
At working progress sometimes lower versions of patches can't run properly, because some subpatches were edited and overwritten by newer versions. Keeping lower versions consistent barely possible.

For this cases I've written two modules solving this issue:
SetModuleRoot is reading all subpatches in patch and changing absolute and/or relative paths to V4-root path related paths (":MODULES:"). Your subpatches will stay connected after moving your patch.
CreateSaveVersion (is dependent of former module and) copies all modules, plugins and shaders you use in current patch to a specified save folder. In there will be created a subfolder with timestamp, where its being stored as well as all needed VVVV-related binaray files. This subfolder will keep a consistent and running version of your current working state. And nothing more or less.
Sorry, its still Beta-state and somehow buggy. Im on it....

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Shoutbox

~2d ago

joreg: Workshop on 02 05: Intro to the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-intro-to-the-stride-3d-engine-in-vvvv/

~3d ago

joreg: The new vvvv Show-Off-Reel is out: https://vimeo.com/930568091

~10d ago

joreg: The summer season of vvvv workshops at The NODE Institute is out: https://thenodeinstitute.org/ss24-vvvv-intermediates/

~10d ago

domj: If you happen to be in Prague, come join us at the Schema workshop on Thursday 25.4. :) https://www.facebook.com/events/395516526614988/?ti=ls

~21d ago

joreg: Postponed: Next vvvv beginner course starting April 29: https://thenodeinstitute.org/courses/vvvv-beginner-class-summer-2024/