» Pin Attributes
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Pin Attributes

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Pin Attributes describe the appearance of a data field in vvvv.

Most important is if it is an input or output.

[Input("Input", DefaultValue = 1.0)]
ISpread<double> FInput;
ISpread<double> FOutput;

In between the () brackets a comma seperated list of pin attributes can be set like that:
PinAttribute = PinValue,

The value you specify has to be of the pin attributes' type.

All available properties are listed under: pluginspecs/html/AllMembers_T_VVVV_PluginInterfaces_V2_PinAttribute.htm


Specify a default value for a pin. This is also the value used on ALT+rightclick (reset pin to default).

DefaultValue = 255.0

Specify a not spreadable pin. The pin has only one slice and the user can't change that.

IsSingle = true

Specify the pins visibilty.

Visibility = PinVisibility.Hidden

Speficy a pin to be of type filename to show file-dialog on rightclick.

StringType = StringType.Filename

Creates a dynamic pingroup, where the user can specify the pin count via Inspektor. This will only work in combination with a ISpread<ISpread<T>> with any T.

[Input("Input", IsPinGroup = true)]
ISpread<ISpread<double>> FInput;

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~9d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~22d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~22d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~23d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~25d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1