» Pin Attributes
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Pin Attributes

Italian | French

Pin Attributes describe the appearance of a data field in vvvv.

Most important is if it is an input or output.

[Input("Input", DefaultValue = 1.0)]
ISpread<double> FInput;
 
[Output("Output")]
ISpread<double> FOutput;

In between the () brackets a comma seperated list of pin attributes can be set like that:
PinAttribute = PinValue,

The value you specify has to be of the pin attributes' type.

All available properties are listed under: pluginspecs/html/AllMembers_T_VVVV_PluginInterfaces_V2_PinAttribute.htm

examples:

Specify a default value for a pin. This is also the value used on ALT+rightclick (reset pin to default).

DefaultValue = 255.0

Specify a not spreadable pin. The pin has only one slice and the user can't change that.

IsSingle = true

Specify the pins visibilty.

Visibility = PinVisibility.Hidden

Speficy a pin to be of type filename to show file-dialog on rightclick.

StringType = StringType.Filename

Creates a dynamic pingroup, where the user can specify the pin count via Inspektor. This will only work in combination with a ISpread<ISpread<T>> with any T.

[Input("Input", IsPinGroup = true)]
ISpread<ISpread<double>> FInput;

anonymous user login

Shoutbox

~6d ago

ravazquez: indeed!

~6d ago

schlonzo: kickass shader @evvvvil

~7d ago

evvvvil: "Reclaim the streets" - Winning shader live coded live at revision 2021 shader showdown semi final. https://www.shadertoy.com/view/fdSGWw

~7d ago

karistouf: sorry 3080 10G vs 3090 24go ?

~7d ago

karistouf: RTX 3090 24go or 3090 10go ar really doing difference ith textures and VVVV beta ?

~8d ago

joreg: and beta42 previews now include VL 2021.3.2: downloads/previews

~8d ago

joreg: bugfix release vvvv gamma 2021.3.2 is out: https://thegraybook.vvvv.org/changelog/2021.3.html