The User Interface
» change log - vvvv45beta29
change log - vvvv45beta29
released on 24 12 12
vvvv now comes in a 32bit and a 64bit flavour, the second of which has some nodes missing, see:
vvvv is now fully unicode internally which removes taking care of ANSI/UTF8 settings on various string-handling nodes, see:
there is a new basic data-type RAW for low-level bytehandling, see:
necessary switch to AddFlow5 component for gui slows down moving of many nodes (sorry for that)
fix for a special case of refactoring/grouping
CreatePatchInPatch now creates window and node at cursor
now using a new Directory-Selection Dialog
crack now checks for availability of MSVC++ 2008 redistributables as well
added /unregister commandline-option for crack.exe
some boygroup fixes:
Values are now transmitted as double (LittleEndian). was single (BigEndian). more bandwidth but less cpu usage
Strings are transmitted with UTF8
Colors are transmitted as colors (much faster)
The new raw datatype can be sent over network (boygroup)
IOBox (String) read from wrong array (action array) in case it was boygrouped
fixed initialization issue when creating plugin pins
Fixed random memory corruption
Fixed some XML error warnings on startup
If creation of plugin fails, error won't be logged every frame anymore
Leap (Devices) implements the leap motion device SDK
Player (EX9.Texture) - a high-performance player for picture sequences
HTMLTexture (EX9.Texture) - a chromium based texture for playing back youtube, flash and more see:
a series of new XML-handling nodes:
Reader (RAW), Writer (RAW) for reading binary files
Path (SVG) lets you build advanced 2d graphics paths
Database (MySQL Network) nodes
all Database (MySQL) nodes. Please use the new MySQL database nodes from the addonpack.
PictureStack (EX9.Texture*) is now legacy. See new Player (Ex9.Texture) node.
Replaced Vector (Spreads Join/Split) with Zip/Unzip (Value)
Reader/Writer (File) are now Reader/Writer (String) modules that default to UTF8 encoding
LogFile (VVVV) got a
UDP (Network Server/Client) now have RAW in/outs
original UDP (Network Server/Client) are now UDP (Network Server/Client String) modules
TCP (Network Server/Client) now have RAW in/outs
original TCP (Network Server/Client) are now TCP (Network Server/Client String) modules
RS232 (Devices) now has RAW in/outs
original RS232 (Devices) is now RS232 (Devices String)
all nodes of the category MySQL had to be replaced by plugins
OSCEncoder/Decoder (Network) now have RAW in/outs
GUI 2d nodes work with the new mouse state and can handle multitouch
Added "Allow Empty Spreads" option to Zip node
Cursor (System) now has its Y input flipped
DX9Texture (EX9.Texture) in cubemap mode now works with multiple rendertargets
PatchState (VVVV) got a memleak fixed
HTTP (Network Get/Post) now copes with https connections
fixed a special case of Linearspread:
CreateEnum bug fix
Added support for multiple texture coordinates to collada loader.
IPin2.Subtype now includes enumName for enumpins
ColorPin now also returns priority
Updated to SlimDX version 220.127.116.11
The "Texture Out" pin of plugins using the texture template class will always be the left most pin
Fixed COM exception when setting SubType on INodeIn/INodeOut
Added possibility to set Dimension in IOAttribute for IO objects which do not have an inner generic data type set (like the pointer types)
absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.
@joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)
@benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..
so are there no splines/curves in gamma yet??
drone shows or applications
? then check this super cool project of our man
Thanks Joreg! The few minutes I was able to see, very good workshops!
@NoseBleedIndustries please give us some days, we'll have an announcement soon...
I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?
unity has c# bindings for usd, under apache license:
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