» HTMLTexture (EX9.Texture)
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HTMLTexture (EX9.Texture)

thanks to MESO for sponsoring and CEF and Chromium for doing the hard work, it's finally possible to render web content (HTML, Flash, WebGL, etc.) directly into a texture using one of the two new nodes:

HTMLTexture (EX9.Texture String)
HTMLTexture (EX9.Texture URL)

as there's no window involved at all in the rendering process this is also known as offscreen rendering. and, probably the best feature, the generated texture contains an alpha channel. so for example setting no background color on the <body> element of your HTML content will result in a completely transparent texture.

the new possibilities are of course endless:

  • build your own fancy 3d webbrowser
  • integrate web services directly into your application
  • generate content by using all the expressional power of HTML and JavaScript
  • or in combination with the new XML nodes patch a WYSIWYG editor or whatever nonsense you can come up with :)

the nodes are fully spreadable, so for example feed it with a spread of urls you last visited, add some scale/translate magic and voila, you patched the welcome screen like we know it from firefox or chrome.

with the key and mouse inputs you can redirect user input wherever it needs to go, so you could display several websites at once, but redirect user input to only one of them.

for more advanced usage scenarios use the JavaScript input pin in combination with the Execute pin. they allow you to run custom JavaScript code on the displayed web site.

if you want to test these new nodes download the latest alpha build of vvvv including the addonpack.

Flash demo

WebGL demo

support for WebGL is highly experimental and whether it works or not highly depends on system configuration and the actual WebGL example.
Elias, Thursday, Aug 30th 2012 Digg | Tweet | Delicious 16 comments  
lasal 30/08/2012 - 20:28

Bravo!

u7angel 30/08/2012 - 22:09

yippieh !!! finally

metrowave 31/08/2012 - 05:55

This is big.

jzzxh 31/08/2012 - 10:50

big bang.

everyoneishappy 31/08/2012 - 15:17

wow

m9dfukc 01/09/2012 - 07:11

very nice ;)

u7angel 01/09/2012 - 13:45

sooo good, its working now..

efe 01/09/2012 - 18:29

wow, this is huge

colorsound 06/09/2012 - 15:26

great ¡¡

hrovac 06/09/2012 - 20:55

yeah! finally! .gif in my vvvv, no?

everyoneishappy 07/09/2012 - 01:00

Just got around to having a play, super super nice :)

mandatory annoying feature creep question:
will there be any chance of pulling out JavaScript variables in the future?

Elias 09/09/2012 - 17:22

yes there will.

everyoneishappy 09/09/2012 - 23:31

That's great to hear, thanks.

m4d 09/09/2012 - 23:34

hooray for feature creep \o/
nothing like opening a can of worms..

jens.a.e 10/09/2012 - 09:09

sweet my a... Thx for the hard work!

fibo 09/10/2012 - 21:06

should be nice to have it in beta branch, to renew vvvv-patches contribution tutorial

  • 1

anonymous user login

Shoutbox

~11h ago

~11h ago

joreg: @jib watch this howto manage items in a spread for a start: https://youtu.be/tiFLGTrDagc

~20h ago

jib: Hi guys ! in Gamma, what's the way to do things that Buffer node does in Beta ?

~2d ago

david: Reminder: vvvv meetup is starting in 10 mins. https://www.youtube.com/watch?v=LzqaoN7QCSg

~3d ago

joreg: Reminder: 6th worldwide #vvvv meetup tomorrow, Nov 24: 6.-worldwide-vvvv-meetup with presentations by u7angel and team, texone and baxtan

~5d ago

tonfilm: That's going to be interesting, let's hope Intel is doing something similar: https://www.tomshardware.com/news/amd-allows-SAM-on-nvidia-gpus

~6d ago

neuston: THX @joreg and sorry for late reply as I left vl for a while. I've responded to related (UI performance issues) thread, no worry

~7d ago

~10d ago

schack: I need some help and hints to realise Text-To-Speech within beta 40 x64!!! THX