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ampop_diploma_old

This Section of the vvvv webpage will be dedicated to my diploma for which I intend to compile and design a printable vvvv Manual.

First thougts

All the text formally present on this site, was moved one level deeper: Read it here

Furthermore, there exists a short english abstract and a longer german version:
vvvv Manual Abstract (german)
vvvv Manual Abstract (english)

Design studies

For printer friendlyness, I would prefer the book to be A4, but in landscape format as this is a typical format for a manual.http://vvvv.org/tiki-download_file.php?fileId=396First Text Style tests for a book 21x21cm as pdf (30.68 Kb)</a> NEW

And some first sketches of a poosible Look:

View bigger images

Character styles

Working with the xml templates made me think about the various formatting styles we may need to use in the manual. I will make a separate page to discuss them later on, right now I need to find out, how many different formatting styles will be needed.
Add more styles or comment like you wish!

  • Big Headlines for Chapters
  • Smaller Headlines inside Paragraphs
  • The style for long texts
  • Bold
  • Italic
  • a style for hyperlinks
  • Footnotes

Research

The two parts (stubs!)

NB: Before reading the things regarding the two parts of the manual, please read the "First Thoughts" and maybe the Abstract...

All about the Manual Part (Part #1)

All about the Showcase Part (Part #2)

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Shoutbox

~4h ago

velcrome: @SFE_Engineering seems cool! https://www.sparkfun.com/news/2319

~9h ago

~13h ago

joreg: what's new in vvvv_50beta35.2 https://vimeo.com/205310326 #vvvv #vl

~2d ago

guest: whats going on under the hood when you sort.. https://www.toptal.com/developers/sorting-algorithms

~3d ago

id144: AIR OpenCall: Artists and researchers from DE, working with the issues connected with digital culture. http://www.kair.sk/open-call-for-german-artists-2/

~3d ago

velcrome: @mrboni check noodles pack

~4d ago

catweasel: bezier match not doing it for you? Or do you need GPU specifically?

~4d ago

mrboni: I meant a gpu version of B-Spline (3D Surface). I only found an approach using bicubic filtering on a texture (dx9 gpuparticles)