» addons change log 45beta33-01
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addons change log 45beta33-01

released on 02 09 2014

new nodes

  • PolygonEditor (2d): create Polygons and edit them via Mouse and Keyboard interaction. Used in and initially developed for badmapper.

changed nodes

  • Camera (Transform Orbit) now has "reset state" - controlled by input pins until any of its hotkeys are pressed, analogous to Camera (Transform Softimage)
  • Updated HTMLTexture node to use CEF 3.1750.1738 - see htmltexture-node-using-cef-3-now
    • The node is now finally available in 64 bit.
    • The node will spawn processes in background (like chrome does) which do the rendering, javascript etc.
    • CEF can be configured through command line arguments to vvvv.exe - a general overview can be found here: http://peter.sh/experiments/chromium-command-line-switches/ - not all working though
    • Changed default value of BaseUrl pin:
    • The node is able to automatically set the size of its texture if width or height is set to zero.
    • The node will hold on to previously computed values and the IsLoading output will stay true as long as
      • CEF reports that it is loading content
      • DOM was not retrieved yet
      • Auto-size is enabled and document size wasn't retrieved yet
      • A texture is in a dirty state

fixed nodes

  • Twirl (EX9.Texture Filter) was mistakenly spreaded inside, causing slowdown; fixed now
  • Mesh (EX9.Geometry Join Subset) now handles 32bit indexbuffers
  • HTMLTexture (EX9.Texture)

anonymous user login

Shoutbox

~12d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~26d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~26d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~26d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~27d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~27d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~28d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~28d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1