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» addons change log 45beta33-01
addons change log 45beta33-01
released on 02 09 2014
PolygonEditor (2d): create Polygons and edit them via Mouse and Keyboard interaction. Used in and initially developed for
Camera (Transform Orbit) now has "reset state" - controlled by input pins until any of its hotkeys are pressed, analogous to Camera (Transform Softimage)
Updated HTMLTexture node to use CEF 3.1750.1738 - see
The node is now finally available in 64 bit.
CEF can be configured through command line arguments to vvvv.exe - a general overview can be found here:
- not all working though
Changed default value of BaseUrl pin:
New default is empty string in which case the node will use the local patch path as base URL.
The node will also append a trailing slash to base URLs using the file:// scheme as described here:
The node is able to automatically set the size of its texture if width or height is set to zero.
The node will hold on to previously computed values and the IsLoading output will stay true as long as
CEF reports that it is loading content
DOM was not retrieved yet
Auto-size is enabled and document size wasn't retrieved yet
A texture is in a dirty state
Twirl (EX9.Texture Filter) was mistakenly spreaded inside, causing slowdown; fixed now
Mesh (EX9.Geometry Join Subset) now handles 32bit indexbuffers
not crashing anymore.
Fixed DOM issues with XML namespaces.
@ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet:
someone has sent udp bytes to unreal ?
worked out, thank you very much ! :-)
@micha_nismus does this help?
thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)
@micha_nismus instead of discord, we're using matrix, see:
searching for a public discord server for vvvv
Join us for the 20th #vvvv meetup on January 19th:
@schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?
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on 02.09.14 [20:35 UTC], read 2285 times