» Map (Value)
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Map (Value)

Help Maps the value in the given range to a proportional value in the given output range
Author vvvv group

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Warnings
Bugs will return the input minimum if the source max-min is near zero

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about Map (Value)

Map (Value) does the following:

Map source minimum to source maximum,
map dest. mininmum to dest. maximum.

All values between source min and source max should be equivalently translated into the destination room.

This node usually solves all hairy issues related to the rule of three or rule of proportion (In german this is also called Dreisatz or Satz mit x) Its typically much more maintainable than a straightforward combination of / (Value) and + (Value) nodes.

MapRangeModes:

The modes are only interesting for input values outside the range source min...source max.

Float: if the source values are outside the source region just put the output outside the destination region.

Wrap:if the input is larger than source max just wrap around and begin with the destination min. output values will always be in dest min...dest max

Mirror: if an input values is bigger than source max, then mirror at this value. output values will always be in dest min...dest max

Clamp: if an input value is smaller than source min then output will be destination min. (...bigger than source max then output will be dest max)

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Shoutbox

~10d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~23d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~23d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~24d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~26d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1