» vvvvhat happened in October 2017
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vvvvhat happened in October 2017

previously on vvvv: vvvvhat happened in September 2017

what a month!

you may want to make yourself comfortable before diving into this. summertime is over and everyone is back patching in their cavvvves. a lot of beautiful things happened in the past month. here we go:

vvvv/vl wise

our main focus is still getting beta36 out, which will include the new and trivl way to develop nodes for vl as already mentioned here last time. just still not happy with all the details. we'll get there eventually.. but meanwhile also a few other things happened that are ready for you to test in latest alphas:

  • the VL.Experimental package now includes reworked UDP nodes that will soon leave experimental status and are already being used under the hood now in the ArtNet (Network Sender/Receiver) nodes in vvvv which makes them faster.
  • also new in experimental: RS232 nodes for vl which will power the FirmataBord (Devices) in vvvv soon to also make it faster.
  • Custom Dynamic Buffers allow you to fill textures for DX9 and DX11 and DX11.Buffers directly in vl for later use in vvvv. this should have quite some potential...
  • work is under way to wrap the DigiCamControl library for vl which allows you to control quite a wide range of cameras
  • we've resumed our work on wrapping Skia for vl which will provide us with its first rendering engine. 2d only but already looking promising..we hope to be able to show you something soon.

pin editors landed in vl

  • if you want to get started with vl as a longterm vvvv user, please read vl for vvvv users as an explanation to how it should be understood and an introduction to usecases it can help you with
  • vvvv got a nice feature on Hackaday, thanks!
  • we had some recent changes to the website
  • fixes for the I2C firmata nodes: firmata-updates-and-fixes
  • HTMLTexture can now talk to vvvv via javascript, see girlpower\IO\Web\10_JavascriptToVVVV


woei once again went totally overboard with 3 new contributions:

tobyk shares two of his developments powered by vl:

and sebl updated ReadBack DX11 for vvvv b35.8 and dx11 > 1.0


also a large number of great projects this time. keep them coming!

and a new twitter user to follow: vvvvmotions


a couple of interesting teasers...


and some vvvv action coming up:

enough already. anything to add? please do so in the comments!

joreg, Thursday, Nov 2nd 2017 Digg | Tweet | Delicious 4 comments  
u7angel 02/11/2017 - 16:00

thank you for the summary and being able to change VL pins.
one question, do i have to drag the value to see it or can i inspect values by hovering, do VL pins behave like vvvv pins ?

joreg 02/11/2017 - 16:40

ja, pins show their values in tooltips just as in vvvv but..good find: in the gif above the patch is not running in which case the tooltip is not showing the pins value yet..i hadn't noticed that yet..

u7angel 09/11/2017 - 15:48

i guess this isnt valid anymore, right ?

joreg 09/11/2017 - 16:30

indeed, i removed that part, thanks for the pointer!

  • 1

anonymous user login


~17h ago

vnm: Does Intensity Pro 4K work with VideoIn(dx11)?

~5d ago

joreg: siggraph asia 2017 technical papers trailer: https://www.youtube.com/watch?v=3OGKh_9Rj_8

~6d ago

drupal_admin: we're back

~6d ago

drupal_admin: hello. maintenance reboot at 2:06am. save your work! should be back in a few minutes

~9d ago

tekcor: Following the steps of the current vvvv chat, we put up a vvvv.js dev support. https://riot.im/app/#/room/#vvvv.js:matrix.org