» vvvv_50beta35.7
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vvvv_50beta35.7

Just right in time one week before NODE17 we proudly present the latest vvvv release - the beta35.7!

This release primarily focuses on bug fixes and workflow glitches so that the patching experience during workshops at NODE is as smooth as possible.

VVVV

  • All editors from the editing framework have a Gizmo manipulator.
  • Less drawing glitches on high DPI displays.
  • Links can finally turn red when the source and sink types don't match anymore. Should you come across them in your existing patches this simply means that you see a potential problem in your patch the UI didn't show you before.
  • Enums saw quite a few improvements, from a simpler internal encoding to no more red spread operation nodes. Also the S/R performance should be back up to normal.

VL

  • The Gray Book was heavily updated. You might find quite a few gems hidden there you didn't know about yet.
  • One can now search inside a patch like in any text editor by pressing CTRL+F and across all the VL documents by pressing CTRL+SHIFT+F
  • The new Solution Explorer allows you to quickly navigate and get an overview of all the documents, their node definitions and dependencies between them. Open it by pressing CTRL+J.
  • The user interaction was unified so a double click will always bring up the node browser now. For that reason a few keyboard shortcuts had to be changed, so to create pins, pads or IO boxes quickly one needs to press CTRL, SHIFT or ALT while clicking. To force connections or drag nodes out of regions one needs to press SPACE. For a complete overview of VL's shortcuts go here.
  • Links will now snap to pins
  • The default patch type "Patch" is now called "Process" and all patch types are now supported as vvvv nodes.

Have fun patching and see you at NODE

yours,
devvvvs

PS: If you haven't seen it yet, checkout the first VL contribution CraftLie which allows you to draw inside VL using the famous DX11 rendering engine.

PPS: It came to our attention that a few VL girlpower patches are broken (_Basics/AsyncInput, _Basics/ParticleSystem, 2D/Spray, Games/Asteroids and Games/Tetris). A hotfix can be found here.

Elias, Tuesday, Jun 20th 2017 Digg | Tweet | Delicious 1 comments  
ravazquez 20/06/2017 - 01:42

Awesome!

  • 1

anonymous user login

Shoutbox

~21h ago

graphicuserinterface: anyone have the files for kinect1 proyector calibration?, thanks!!

~3d ago

keftaparty: Hey microdee, or take some holidays, it's nice :-)

~3d ago

microdee: meanwhile, I became available for freelancer/contractor/even full time jobs, in case anybody is in hiring mood, wink wink ;)

~3d ago

skyliner: @sinus: top notch! ;)

~3d ago

sinus: @skyliner: the top boys/creators of notch here: https://www.youtube.com/watch?v=2JzG-Y3YOdk

~5d ago

karistouf: thank you joreg, but external solution from VVVV is not possible.

~5d ago

catweasel: @joreg, I'm not sure he did ;) But if you do use timeliner use this as well autosave as well.

~5d ago

joreg: if anyone knows more osc timelines please put them there as well!