» vvvv_50beta35.5
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

vvvv_50beta35.5

Basically a maintenance and bugfix vvvv release, wouldn't there be so much new VL stuff in it.

VVVV Highlights

  • window layout changes don't lead to a changed patch file anymore.
  • r nodes don't forget last sender when sender got deleted
  • s/r channels sorted in pop up
  • improvements and additions for the EditingFramework
  • improved error-logging in case a ~temp file is written (please report!)

VL Highlights

Upcoming Highlights

As mentioned previously the main topic we are working on at the moment is importing .NET DLLs into VL. Think drag'n'drop and easy wrapper patches all in visual programming style. This needs some deeper changes in the code base and was deliberately not included in this release but will find it's way into alpha builds soon for everyone to try it out. After that we'll polish the VL workflow and libraries a bit more to have a shiny version for NODE17.

And of course more bits and pieces are waiting in line, keep your eyes on the devvvv blog.

yours,
devvvvs

tonfilm, Wednesday, Apr 19th 2017 Digg | Tweet | Delicious 3 comments  
milo 27/04/2017 - 15:31

i cant believe it.... s/r channels sorted in pop up

panki 28/04/2017 - 17:45

It seems that nodes Writer and Reader (EditingFramework Internal) are not working on 35.5x64?

joreg 02/05/2017 - 20:40

@panki can you please provide us with a demo patch that shows this problem?

  • 1

anonymous user login

Shoutbox

~5d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~19d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~19d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~19d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~21d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~21d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~28d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1