» Editing Framework update
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Editing Framework update

Pointmovers of vvvv!

The Editors got some new features.

Stepping through the points via Keyboard

  • Q - next point
  • Shift+Q - previous one
  • Space - select point
  • W - switch between Controls of a Knot (in a Bezier Editor).

Marquee selection in a Bezier Editor

  • If Points are getting selected, Controls are ignored.
  • Press F - to Force selection, it allows to mix the selection of Points and Controls.

Support for DX11
The Editors by itself are graphics-engine-independent, but their points, lines and handles must be rendered. From now on there are DX11 Views for every Editor.

The Editors:

2d

3d

Available in latest Alpha builds.

See also:

robotanton, Saturday, Mar 18th 2017 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~3h ago

mediadog: And then come to the opening of Paradise that evening: http://bit.ly/2naJNcz

~3h ago

mediadog: In central NY Friday? Doing demo and panel talk "Making VR in VR with vvvv" as Sundance Ignite at SU: http://bit.ly/2mY56Ns

~2d ago

dominikKoller: Christina Engelbart and Bret Victor made a video digest of the Mother of All Demons http://www.dougengelbart.org/firsts/1968-demo-interactive.html

~2d ago

tekcor: what a sweet thread... and no one replied.. wonder if the two best vvvv friends are still with us? https://discourse.vvvv.org/t/personality-through-a-node-happy-birthday-aurel/11330

~2d ago

tekcor: @skyliner: district9 ship cg node graph, nice find!

~3d ago

microdee: now VPDB supports filters from URL hash notation, like https://vvvvpm.github.io/#dx11-vvvv/latest enjoy! ;)

~3d ago

bjoern: Does anyone have the material from the Openscad workshop: http://node15.vvvv.org/program/workshop/3d-printing-vvvv-and-openscad @elektromeier ?