» VL: XML and JSON nodes
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VL: XML and JSON nodes

ahoi,

one of the more basic things any programming library has to support is parsing and the creation of XML data-structures. since vl is based on .net we don't have to invent anything here but can make direct use of .nets XDocuments, XElements, XAttributes datatypes. so we're happy to announce that in cooperation with dominikKoller we added xml/json support for vl:

Your daily xml/json companions
  • read/write (async) XDocuments from/to disk
  • parse an xml-string to XDocument
  • convert an XDocument to an xml-string
  • join/split XDocuments, XElements and XAttributes
  • use XPath, XSLT
  • check for validity against a given schema

plus:

  • read (async) JSON files from and get and get them as handy XDocuments
  • write (async) XDocuments to disk in form of a JSON string
  • parse a json-strings to XDocument
  • convert an XDocument to a json-string

so basically anything you could already do in vvvv plus some more. and this is only what we brought to the surface for you. using the underlying .net datatypes (XDocuments, ...) directly, a pro-user will (later) easily be able to use the whole range of functions that those datatypes provide for more advanced use-cases.

so, once again, something for the whole family..available in latest alphas now.
gut patch!

joreg, Tuesday, Apr 11th 2017 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~2d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~15d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~15d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~16d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~17d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~17d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~17d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~18d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~24d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~1mth ago

schlonzo: finally fixed in 4.8 nice1