» vvvv_45beta27.2
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vvvv_45beta27.2

good day patcher peoples,

here comes the most conservative bug-fix only release we ever managed to build. if you think beta27.1 was naice and stable this one should be even more to your liking. if you hated vvvv before you shouldn't hate it much more though, since not much has changed really (hopefully) except fixes.

so definitely a winwin-release this time. and we're not resting a bit but continue to build features towards beta28 which is already taking form in the daily builds.

so please everyone upgrade now and make bugs history!
oh and while you're at it, this could be a great opportunity to buy some fresh licenses.

and don't forget to down the suitable addonpack!

yours,
devvvvs.

Download: 32bit vvvv_45beta27.2 | See Changelog | 9914 Dls
joreg, Tuesday, May 8th 2012 Digg | Tweet | Delicious 6 comments  
h99 12/05/2012 - 10:16

Ciao,

First of all, thank you devvvvs!

Then a question: did you changed something in the align (Ctrl+L) behavior? Till 27.1 the combo moved the last created\moved nodes. I found it's different in 27.2 and don't understand how to predict its behavior.

Buona giornata!

EDIT: This happened on a Win7 64. Now on XP 32 works as expected.

joreg 12/05/2012 - 11:44

hei h99, no changes in that department, also don't understand what you mean with

h99 said
Till 27.1 the combo moved the last created\moved nodes.

the idea of ctrl+L is to aLign the currently selected nodes.

h99 12/05/2012 - 13:31

Yes, I see it's not clear enough; later I should scold Jeeves.

So, e.g., we have already a translate node, we added a scale and want to align it horizontally. So we select both, and scale, since it's the latest node, moves to align to translate node.
We also know that if we move a bit the translate node, would be this node to change its position in relation to scale.

In this win7 64 machine, these behaviors were put away, so that nodes moved unpredictably, e.g., only translate node would move, with no chance to make instead scale to adapt.

Obviously I quitted\restarted vvvv - not the machine, to be honest, but this would not be the case, I thought -, and that behavior did not change - all regular with exceptions and nothing in tty.
I hope, next time I'll have that pc near to me, to say "Uh! It was something random..." - even if we know random does not exist.

Sorry to dirty the new core release post, though.

joreg 13/05/2012 - 01:05

hmja, cannot confirm. for here always latest active/moved node adapts to others.

h99 15/05/2012 - 17:08

CVD: something that happened random, only G. knows why; indeed it's perfect. Thank you.

alanpt 02/06/2012 - 10:19

Choice. That fixed the random node problem I was having. Thanks.

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Shoutbox

~1d ago

woei: everyone who likes or has to work with 3d models: something you might wanna try scenegraph

~3d ago

tonfilm: Saving and loading your own data types to disk was never easier: vl-serialization #vvvv #vl #dotNet #visualprogramming

~5d ago

stulloyd: @dominikKoller my little brother works for them.

~10d ago

vasilis: @readme I already did this...but when I reopen my patch and make some changes I press save all..and then the same again. It opens 2

~10d ago

readme: vasilis, Alt+R in your vvvv instance, delete it from vvvv root, save. Otherwise vvvv loads up the patch by default.

~10d ago

vasilis: And even if I go in the root patch and delete them. when i save my patch again it duplicates.

~10d ago

vasilis: Anyone know why when I save my patch and close vvvv, when I try again to reopen it, it opens two patches (two the same)?