» vvvv_45beta27.2
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vvvv_45beta27.2

good day patcher peoples,

here comes the most conservative bug-fix only release we ever managed to build. if you think beta27.1 was naice and stable this one should be even more to your liking. if you hated vvvv before you shouldn't hate it much more though, since not much has changed really (hopefully) except fixes.

so definitely a winwin-release this time. and we're not resting a bit but continue to build features towards beta28 which is already taking form in the daily builds.

so please everyone upgrade now and make bugs history!
oh and while you're at it, this could be a great opportunity to buy some fresh licenses.

and don't forget to down the suitable addonpack!

yours,
devvvvs.

Download: 32bit vvvv_45beta27.2 | See Changelog | 11567 Dls
joreg, Tuesday, May 8th 2012 Digg | Tweet | Delicious 6 comments  
h99 12/05/2012 - 09:16

Ciao,

First of all, thank you devvvvs!

Then a question: did you changed something in the align (Ctrl+L) behavior? Till 27.1 the combo moved the last created\moved nodes. I found it's different in 27.2 and don't understand how to predict its behavior.

Buona giornata!

EDIT: This happened on a Win7 64. Now on XP 32 works as expected.

joreg 12/05/2012 - 10:44

hei h99, no changes in that department, also don't understand what you mean with

h99 said
Till 27.1 the combo moved the last created\moved nodes.

the idea of ctrl+L is to aLign the currently selected nodes.

h99 12/05/2012 - 12:31

Yes, I see it's not clear enough; later I should scold Jeeves.

So, e.g., we have already a translate node, we added a scale and want to align it horizontally. So we select both, and scale, since it's the latest node, moves to align to translate node.
We also know that if we move a bit the translate node, would be this node to change its position in relation to scale.

In this win7 64 machine, these behaviors were put away, so that nodes moved unpredictably, e.g., only translate node would move, with no chance to make instead scale to adapt.

Obviously I quitted\restarted vvvv - not the machine, to be honest, but this would not be the case, I thought -, and that behavior did not change - all regular with exceptions and nothing in tty.
I hope, next time I'll have that pc near to me, to say "Uh! It was something random..." - even if we know random does not exist.

Sorry to dirty the new core release post, though.

joreg 13/05/2012 - 00:05

hmja, cannot confirm. for here always latest active/moved node adapts to others.

h99 15/05/2012 - 16:08

CVD: something that happened random, only G. knows why; indeed it's perfect. Thank you.

alanpt 02/06/2012 - 09:19

Choice. That fixed the random node problem I was having. Thanks.

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Shoutbox

~17min ago

levi: Any one knows of solutions for large touch surfaces (fingers)? 5 meters or so ?

~23h ago

CeeYaa: https://www.youtube.com/watch?v=OkzfYQCLrCE thanks for the insights, impressive stuff @mediadog yes, it is a very nice CAVE

~2d ago

mediadog: @CeeYaa Why I'm learning Unreal, now if I could just afford wrap-around LED walls! Can do in vvvv too, it's just a CAVE

~2d ago

kleinkariert: @tonfilm any hint on how to generate Mel-Frequency images out of audio for mel-GAN in v4

~2d ago

joreg: @mediadog we're aware of this, see: https://discourse.vvvv.org/t/visual-c-2008-this-download-is-no-longer-available/17895 and i now also fixed the resp. links on the download page.

~2d ago

mediadog: FYI VC redist 2008 links bad in 38.1 installer and on web page

~3d ago

joreg: Reminder: Intro workshop to the all-new vvvv this Tuesday before the #vvvv meetup in #berlin. Signup here: https://nodeforum.org/announcements/2020-series-of-2h-introduction-workshops-to-vvvv-gamma/

~4d ago

~5d ago

tonfilm: Creative coder wanted: https://discourse.vvvv.org/t/creativvvve-coder-in-residence-2020/18283 vvvv visualprogramming #creativecoding #xenko #dotnet #berlin #internship #residency