» TimelinerSA next generation alpha grade release
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TimelinerSA next generation alpha grade release

To you suckers for framed keys,

right into this gorgeous sommerloch we bring to you the initial public offering of our next generation TimelinerSA: a standalone timelining application that sends out its values via OSC and as such a candidate for becoming the successor to the rusty original TimelinerSA.

for now this is not a replacement but more an experiment still.

We started this from scratch for all the wrong reasons. Basically we were looking for a simple application to test our new gui framework Posh and mostly in order to have a real world usecase we decided to start redoing the timeline. So while at this point it is still lacking quite some of the old timelines features it already has some shiny new stuff:

  • undo/redo
  • styling via css
  • remote access via webbrowser

Missing are foremost:

  • more track types (curvy values, color, ...)
  • a node-version
  • grouping of tracks
  • copy/pasting keyframes

and some more, see timeliners issues on github

And as soon as we have the node-version this time it should not be too far out to hope for proper GetTrack/SetTrack nodes for recording values or doing your own evaluating of the keyframes...

For now it still has one major bugger: when deleting a keyframe while hovering it with the mouse everything will freeze. If you get in that situation just press F5 to reload the page. Also big thanks to the patience of all alpha-testers.

Now get it here and in the comments (here) please let us know whats your favorite missing features that makes this thing still useless for you. Hopefully this will let us prioritize further development on timeliner.

If you already like what you see we'd appreciate a /timelinersa|Timeliner?.

Ah and yes it is all opensource: See Timeliner on github.

joreg, Tuesday, Jul 8th 2014 Digg | Tweet | Delicious 9 comments  
Noir 08/07/2014 - 23:54


catweasel 09/07/2014 - 12:02

An Automata track would be nice, especilaly if it had wait times and loop count included as well ;) (will weasel ever be happy?)
Great stuff!

hierro 11/07/2014 - 19:10

lovely :)

michele87 12/07/2014 - 10:34

yeah ;)

u7angel 05/08/2014 - 21:51

you know, i appreciate any work on the timeline tool but the performance/framerate/responsiveness of the UI in the current state is a bit disappointing.

if i understand it right, this is due to pushing the stuff to the browser and might speed up if running in vvvv. right ? hopefully! or is it due to "slow vector graphics" ? ;)

in terms of layout, use of screenspace, shortcuts etc. is still a lot of space for improvement and a long way to be a production tool. its an experiment,ok... and i'm happy to alpha test more.

joreg 08/08/2014 - 14:37
u7angel said
if i understand it right, this is due to pushing the stuff to the browser and might speed up if running in vvvv.

i am afraid not. the architecture will be exactly the same when running inside vvvv. we're not exactly sure yet where the main bottleneck (managed svg-lib, websocket, browser-dom, browser rendering...i suspect the DOM) is but performance is definitely an open issue with this approach.

if you have specific ideas for improvements not listet here please add them.

u7angel 11/08/2014 - 11:56

ok, thank you. hopefully you'll find a way.

in terms of wishlist you find basically most ideas in this thread

but i'll try to move some ideas to github

zepi 19/07/2016 - 16:14

Should this be working on Windows 10?

joreg 19/07/2016 - 16:30

yes. what seems to be the problem?

  • 1

anonymous user login


~9d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~22d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~22d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~23d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~25d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1