» TimelinerSA NextGeneration
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TimelinerSA NextGeneration

misc keyframe osc score timeline


This is a standalone timelining application similar to the original TimelinerSA. Read the announcement for details.

If you see only a blank window, move the timeliner folder to a sane path like C:\mystuff\timeliner. desktop might not work.

Usage manual and latest sources to be found on github: https://github.com/vvvv/Timeliner

Like what you use? We'd appreciate a /timelinersa|Timeliner?.


23.09.14 [17:19 UTC] by joreg | 1169 downloads
now with easeIN/OUT for keyframes, see manual...
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08.07.14 [23:24 UTC] by joreg | 582 downloads

blausand 12/10/2014 - 18:20

Whoosh! That looks powerful, man. Love it!

mfo 01/11/2014 - 18:40

Nice to see TimelinerSA is being continued! It is a great powerful tool, I've been using in most of my projects.

One thing I particularly liked about TimelinerSA is its full intergration in vvvv's interface, that you can even embed the timeline in your patch, no need for OSC "wiring". Is this being planned for NextGen too?
Another feature I use extensively is the ability to send in a time value, thus various timelines can be synced one another and with other repetitive events, even a straight-forward connection to other softwares is easily doable. I didn't see this feature in NextGen(?), would be really nice to have.
Last but not least, a feature I am painfully missing in the original TimelinerSA is the ability to copy/cut/paste. Would be amazing to have that.

Anyways, thanks for your great work Joreg, thumbs up!

timpernagel 06/11/2014 - 13:19

Is there a way (commandline, hidden configfile, etc.) to define a specific timeline-startup-file?

joreg 06/11/2014 - 14:29

@mfo: re embedded see: https://github.com/vvvv/Timeliner/issues/9
re copypaste seee: https://github.com/vvvv/Timeliner/issues/1
re sending time look for 'seek' at https://github.com/vvvv/Timeliner#sending-osc

@timpernagel: i'm afraid not. but i guess you'd find where to place the code to add that..

zepi 20/07/2016 - 08:18

is this supposed to work on windows 10?

joreg 20/07/2016 - 11:35

yes, what seems to be the problem?

zepi 26/07/2016 - 10:28

Ah, I had to move it all the way down to C:\TimelinerNG for some reason ...
Works from there...

joreg 26/07/2016 - 10:56

where'd you have it before?

anonymous user login


~19h ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~3d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~4d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~4d ago

sinao: one side

~4d ago

sinao: How to apply texture only on one of a cube?

~4d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~9d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~9d ago

microdee: what's BC7?