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skyliner

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Registered since 01/04/08
Last seen 13/04/15

i´m just here to post links

some test-renderings of my boid simulation in cinema 4d:

c4d simple boids collision avoidance
c4d simple boids

anonymous user login

Shoutbox

~1d ago

joreg: @twobeass: seems closest: telnet

~1d ago

TwoBeAss: need a telnet connection... somebody already patched that ??

~2d ago

tekcor: Will be cohosting vvvvjs and emeshe workshops :) everybody make sure to go there its so _epic_ what will be presented in those both

~2d ago

catweasel: Ah, thought you were doing one at node, sorry! Love TessaltionDisplacement too :)

~2d ago

id144: NamDang: Try ApplyTransform and use all the transforms(* Trans.) that affect the pos. of the Quad. (Transform, View, Projection)

~2d ago

tekcor: Hi thanks. yeah sorry but that hex is minor you can use any texture :) it is not a node workshop btw!

~2d ago

catweasel: @Tekcor,good documentation, and before node! Must be a first!(missing Hex.tfx from contribs btw)

~2d ago

tekcor: Slides and Course Materials to my workshop 'generative 3D printing inspired by life' https://docs.google.com/presentation/d/16rFnEOHLfsGGkcjJAUVFdsmqVowdBrGNp7VeQkqLFsQ/edit?usp=sharing

~2d ago

NamDang: like instead of XY as input, i wanna get output

~2d ago

NamDang: hi guys, can someone help me finding a way to get the current position of the quad node?