» node08.workshop.FrameBasedAnimations
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

node08.workshop.FrameBasedAnimations

Abstract

We will discuss in which cases frame based animations are needed and compare them with time based animations. We'll also compare the feedback / Framedelay concept with similar concepts like global variables or states (in other languages) and have a look at examples for frame based algorithms. We'll then dive into how feedback systems in vvvv should look like and how they can be controlled and kept easy - even when the demands / outcome are getting more complex.

Requirements

Basic vvvv knowledge and interest in reducing complex behaviour into small patches.

Hosts

gregsn & tonfilm

Sebastian Gregor (aka gregsn) is a member of the vvvv group and went the way along most of the incarnations of “vvvv” as an active developer.

Tebjan Halm (aka tonfilm) is closely related to the vvvv group since 2004 as an active developer.

Main Topics

Resources

framebased_and_feedback.pdf (60.88 Kb)

feedback_patches.zip (24.26 Kb)

anonymous user login

Shoutbox

~2h ago

metrowave: vvvv not loading, it says 'no DLLs were found in the waterfall procedure' to do with error at loading ippSP library. any ideas?

~4h ago

fjen: Kaiser #BYOB this saturday ... check forum for details

~4h ago

catweasel: is there a max number of audio outs? I seem to have found one...

~6h ago

manuel: @cat thats quite a lot of money. im intereseted in the automatic calibration

~6h ago

manuel: I remember had a problem with framebuf on b25, but didn't find the forum thread about it.

~6h ago

u7angel: @mediadog, framebuf works with 27.2. i just tried it. no idea whats your problem with it.

~7h ago

manuel: @u7: upsss...

~8h ago

mediadog: @u7angel: actually looking for slow background averager; text q gives 2 diffs, where obj is and where it was

~8h ago

microdee: personally i don't recommend pre-ordering leap until they don't release a white-paper or some technical explanation what it does.

~11h ago

karistouf: @tobi hum.... you should better go to an artnet one....