» addons change log 45beta28-01
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addons change log 45beta28-01

released on 14 08 12

Fixed Nodes

  • Advanced Sequencer has new option to keep buffer position once we stop recording.
  • TodoMap current variable can be selected from main node (so learning can also be done through patch).
  • TodoMap gui updates when we switch learn mode.
  • SphericalSpreads spreaded had varying inital positions read>
  • Reader (File Advanced) index was not working when reading characterwise read>
  • Map (Value Interval Advanced) bin size was inconsisten over pins and 0 caused freeze
  • TimerFlop Reset pin now spreadable read>
  • Bounds (Spectral Vector) was misbehaving on binsize 0 read>
  • lots of fixes on various TextureFX modules

Changed Nodes

  • TimerFlop: Time defaults to 1, new output Running indicating percentage until it switches the output to 1
  • Text EX9.Texture: adapted to new interface, should be faster when spreaded
  • DeCons now deprecated and (automatically) replaced by native Unzip node (Bin Versions)
  • Vector Size nodes( ... (... Advanced)) completely rewritten:
    • changed Version postfix from Advanced to Vector
    • Vector pin not hidden anylonger
    • using IStream interface: a little slower on static input with low slice count, but much faster on higher slicecounts and changing input than before
    • helper class is generic - resulted in some new nodes in other categories along the way

New Nodes

  • TodoMap has node to delete a mapping on selected variable.
  • TodoMap node to retrieve mapping info on selected variable.
  • Typewriter (String)
  • CAR (... Bin)
  • CDR (... Bin)
  • Reverse (... Bin)
  • Shift (... Bin)
  • Mean, MeanSquare, RootMeanSquare, GeometricMean & HarmonicMean in Vector Versions
  • Bump, BlurRadial3D, Growth, Preview, RenderTargetFisheye, TransformTexture (details in helppatches)
  • CrossToCube, CubeToCross, CubeToPano and PanoToCube - modules for converting cubemap textures (check their helppatches to see why you need cubemaps)
  • many new TextureFX modules added by lecloneur

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Shoutbox

~3d ago

joreg: Workshop on 16 05: Introduction to Shaders. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-introduction-to-shaders-in-vvvv/

~4d ago

bjoern: hello, I am looking for a job / project starting june. get in touch via vvvv specialists available for hire

~10d ago

joreg: Workshop on 09 05: Deepdive into the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-advanced-3d-rendering-in-vvvv-with-stride/

~10d ago

tekcor: Dear vvvv community, I am leaving my personal fundraiser here because I know many of you personally, sending love https://t.ly/iV9l_

~11d ago

joreg: Rewatch the 24th vvvvorldwide meetup here: https://www.youtube.com/live/gNszIiRAjDo?si=0RXF0pW73EUaRqGk

~11d ago

joreg: LINK - the vvvv summer camp 2024 is announced: https://visualprogramming.net/blog/2024/link-the-vvvv-summer-camp-24/

~13d ago

joreg: Tonight, May 3, vvvv meetup in Berlin or via stream: https://visualprogramming.net/blog/2024/24.-vvvv-worldwide-meetup/

~17d ago

joreg: Workshop on 02 05: Intro to the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-intro-to-the-stride-3d-engine-in-vvvv/