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FBX SceneExplorer Teaser

I am from More FBX Teasing

microdee, Friday, Sep 16th 2016 Digg | Tweet | Delicious 9 comments  
m4d 16/09/2016 - 08:30

off the chain!

catweasel 16/09/2016 - 10:46

Nicely done!

u7angel 17/09/2016 - 15:57

yeah looking forward to an alternative method to load fbx.

readme 18/09/2016 - 16:44

Glad to see this, thanks!
Any chance of having a SetTransform node for animation? Recalculating all transforms resulting from animations is not very intuitive at the moment depending on the file's hierarchy ... especially having nested animations ... assimp-(dx11)-transformation-hierarchy

microdee 18/09/2016 - 19:18

actually you can already preserve transform hierarchy with Skeleton (Assimp) and I think I will going to do the same, it will depend on the sdk though how that will be realized

readme 18/09/2016 - 20:02

I was talking about non-skeletal animations ;)

microdee 18/09/2016 - 21:13

it doesn't need to be skeletal animation. vvvv skeleton is just a toolkit for hierarchical transformations (aka skeletons) but absolutely can be used to maintain parent child relationships. In the assimp skeleton node you can specify any kind of node in the scene as the root and then retrieve the resulting transforms with GetJointTransform node. Animate with the SetJoint node with animation transform. Same method will be used most probably with fbx too

readme 18/09/2016 - 22:55

What? This gotta be an unknown feature then, thanks for the hint .. seems like nobody was aware of this.

gegenlicht 20/09/2016 - 11:26

i need this in my life

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~3d ago

joreg: Workshop on 09 05: Deepdive into the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-advanced-3d-rendering-in-vvvv-with-stride/

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~9d ago

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~10d ago

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