This is a list of contributions to the website made by user frank. Every revision of a content type created will show up seperately here.
Title | Type | Created date |
---|---|---|
Workshop VideoTracking... | Contribution | 11 years 29 weeks ago |
Workshop VideoTracking... | Contribution | 11 years 29 weeks ago |
Workshop VideoTracking... | Contribution | 11 years 29 weeks ago |
Workshop VideoTracking... | Contribution | 11 years 29 weeks ago |
Workshop VideoTracking... | Contribution | 12 years 45 weeks ago |
Workshop VideoTracking... | Contribution | 13 years 51 weeks ago |
This is a list of contributions to the website made by user frank. Every revision of a content type created will show up seperately here.
Title | Type | Created date |
---|---|---|
re: Color detection | Forum Reply | 14 years 19 weeks ago |
re: "DirectX... | Forum Reply | 14 years 19 weeks ago |
re: "DirectX... | Forum Reply | 14 years 19 weeks ago |
re: Shader Version Test... | Forum Reply | 14 years 26 weeks ago |
re: MotionTracking speed | Forum Reply | 14 years 26 weeks ago |
re: First Shader - some... | Forum Reply | 14 years 26 weeks ago |
First Shader - some... | Forum Post | 14 years 26 weeks ago |
re: HuffYuv works strange | Forum Reply | 14 years 26 weeks ago |
HuffYuv works strange | Forum Post | 14 years 26 weeks ago |
re: HuffYuv works strange | Forum Reply | 14 years 26 weeks ago |
Videotexture | Forum Post | 14 years 26 weeks ago |
re: Videotexture | Forum Reply | 14 years 26 weeks ago |
re: Videotexture | Forum Reply | 14 years 26 weeks ago |
re: a couple of newbie... | Forum Reply | 14 years 26 weeks ago |
Shader Performance | Forum Post | 14 years 26 weeks ago |
MainLoop | Forum Post | 14 years 26 weeks ago |
re: MainLoop | Forum Reply | 14 years 26 weeks ago |
re: texture preload | Forum Reply | 14 years 26 weeks ago |
re: texture preload | Forum Reply | 14 years 26 weeks ago |
re: How detect a Pixel-... | Forum Reply | 14 years 26 weeks ago |
re: How detect a Pixel-... | Forum Reply | 14 years 26 weeks ago |
re: How detect a Pixel-... | Forum Reply | 14 years 26 weeks ago |
How detect a Pixel-... | Forum Post | 14 years 26 weeks ago |
re: Webcam faster? | Forum Reply | 14 years 26 weeks ago |
Webcam faster? | Forum Post | 14 years 26 weeks ago |
re: Webcam faster? | Forum Reply | 14 years 26 weeks ago |
Optimizing Textures | Forum Post | 14 years 26 weeks ago |
re: Optimizing Textures | Forum Reply | 14 years 26 weeks ago |
re: random frames in... | Forum Reply | 14 years 26 weeks ago |
re: vvvv draws geometric... | Forum Reply | 14 years 26 weeks ago |
re: hi res video... | Forum Reply | 14 years 26 weeks ago |
re: one pixel at a time | Forum Reply | 14 years 26 weeks ago |
re: hi res video... | Forum Reply | 14 years 26 weeks ago |
re: one pixel at a time | Forum Reply | 14 years 26 weeks ago |
re: motion tracking with... | Forum Reply | 14 years 26 weeks ago |
re: motion tracking with... | Forum Reply | 14 years 26 weeks ago |
re: motion tracking with... | Forum Reply | 14 years 26 weeks ago |
re: motion tracking with... | Forum Reply | 14 years 26 weeks ago |
re: contour module,... | Forum Reply | 14 years 26 weeks ago |
re: Few functions in... | Forum Reply | 14 years 26 weeks ago |
Few functions in shader? | Forum Post | 14 years 26 weeks ago |
re: webcam slow or... | Forum Reply | 14 years 26 weeks ago |
Switching between 2... | Forum Post | 14 years 26 weeks ago |
re: webcam slow or... | Forum Reply | 14 years 26 weeks ago |
re: Trautner... | Forum Reply | 14 years 26 weeks ago |
re: Trautner... | Forum Reply | 14 years 26 weeks ago |
re: Trautner... | Forum Reply | 14 years 26 weeks ago |
re: Trautner... | Forum Reply | 14 years 26 weeks ago |
re: Handling Grayscale... | Forum Reply | 14 years 26 weeks ago |
re: Textures (EX9.... | Forum Reply | 14 years 26 weeks ago |
This is a list of contributions to the website made by user frank. Every revision of a content type created will show up seperately here.
Title | Type | Created date |
---|---|---|
shout by frank | Blog Post | 12 years 34 weeks ago |
shout by frank | Blog Post | 13 years 9 weeks ago |
shout by frank | Blog Post | 13 years 15 weeks ago |
shout by frank | Blog Post | 13 years 17 weeks ago |
shout by frank | Blog Post | 13 years 50 weeks ago |
shout by frank | Blog Post | 13 years 50 weeks ago |
shout by frank | Blog Post | 14 years 1 week ago |
shout by frank | Blog Post | 14 years 1 week ago |
shout by frank | Blog Post | 14 years 6 weeks ago |
shout by frank | Blog Post | 14 years 6 weeks ago |
shout by frank | Blog Post | 14 years 11 weeks ago |
shout by frank | Blog Post | 14 years 12 weeks ago |
shout by frank | Blog Post | 14 years 12 weeks ago |
shout by frank | Blog Post | 14 years 14 weeks ago |
shout by frank | Blog Post | 14 years 14 weeks ago |
shout by frank | Blog Post | 14 years 17 weeks ago |
shout by frank | Blog Post | 14 years 17 weeks ago |
shout by frank | Blog Post | 14 years 17 weeks ago |
shout by frank | Blog Post | 14 years 18 weeks ago |
shout by frank | Blog Post | 14 years 18 weeks ago |
shout by frank | Blog Post | 14 years 19 weeks ago |
shout by frank | Blog Post | 14 years 23 weeks ago |
shout by frank | Blog Post | 14 years 30 weeks ago |
shout by frank | Blog Post | 14 years 33 weeks ago |
shout by frank | Blog Post | 14 years 35 weeks ago |
shout by frank | Blog Post | 14 years 36 weeks ago |
shout by frank | Blog Post | 14 years 37 weeks ago |
shout by frank | Blog Post | 14 years 37 weeks ago |
shout by frank | Blog Post | 14 years 37 weeks ago |
shout by frank | Blog Post | 14 years 37 weeks ago |
shout by frank | Blog Post | 14 years 37 weeks ago |
shout by frank | Blog Post | 14 years 43 weeks ago |
shout by frank | Blog Post | 15 years 11 weeks ago |
shout by frank | Blog Post | 15 years 12 weeks ago |
shout by frank | Blog Post | 15 years 16 weeks ago |
shout by frank | Blog Post | 15 years 18 weeks ago |
shout by frank | Blog Post | 15 years 20 weeks ago |
shout by frank | Blog Post | 15 years 20 weeks ago |
shout by frank | Blog Post | 15 years 20 weeks ago |
shout by frank | Blog Post | 15 years 20 weeks ago |
shout by frank | Blog Post | 15 years 20 weeks ago |
shout by frank | Blog Post | 15 years 22 weeks ago |
shout by frank | Blog Post | 15 years 22 weeks ago |
shout by frank | Blog Post | 15 years 26 weeks ago |
shout by frank | Blog Post | 15 years 28 weeks ago |
shout by frank | Blog Post | 15 years 37 weeks ago |
shout by frank | Blog Post | 15 years 39 weeks ago |
shout by frank | Blog Post | 15 years 39 weeks ago |
shout by frank | Blog Post | 15 years 51 weeks ago |
shout by frank | Blog Post | 16 years 18 hours ago |
This is a list of contributions to the website made by user frank. Every revision of a content type created will show up seperately here.
Title | Type | Created date |
---|---|---|
node10.workshop.... | Wikipage | 4 years 20 weeks ago |
node10.工作坊.视频追踪 | Wikipage | 4 years 20 weeks ago |
node10.工作坊.视频追踪 | Wikipage | 4 years 20 weeks ago |
node10.workshop.... | Wikipage | 11 years 29 weeks ago |
node10.workshop.... | Wikipage | 11 years 29 weeks ago |
node10.workshop.... | Wikipage | 13 years 51 weeks ago |
Me am Frank, living in Cologne. I ordered my page in functional topics rather than technical. Trying to put some of my stuff onto it now and hope some of you will find it useful.
Feedback is welcome as modules are working for me and hopefully for you either ;)
coming soon...
Spreads in VVVV stay always in linear order, which is sometimes quite limitating in cases you have different amounts of data (bin sizes).
I did some sort of MultidimensionalSpreads for this Actually modules Set and Get right now, giving you access to specific parts of a spread. In detail you can arrange a spread like this MultiArr=(0.1,0.2,0.1),(1,1,1,1,1,1,1),(0.75,0.81) . More to come.
I tried FugStream(1.11) and its not working at Udp, sadly. Only, MEM and TCP is working - but later has an remarkable delay. A suggestion of Joreg gave the starting point for building it up by VVVV-own Udp node. UdpStreaming is working stable now and __streams video to your other computer by Udp, video size is limited to 220x220px maximum, though.
A deeper look at FugStream has shown, that Udp sender IS working, but not properly. There is a limit at 64x32 px, because of not working image splitting across several Udp-packets. 64x32px is not massive, but FugStream is still faster to compute than transmission by choice above.
Change log | 2.0 | 05.2008 | Added Udp-FugStream recieving ability | 1.0 | 05.2008 | Udp streaming by V4 own Udp nodes |
I was always confused by sudden disconnection of subpatches after moving or copying parent-patch. Its because of absolute and relative paths of subpatches.
At working progress sometimes lower versions of patches can't run properly, because some subpatches were edited and overwritten by newer versions. Keeping lower versions consistent barely possible.
For this cases I've written two modules solving this issue:
SetModuleRoot is reading all subpatches in patch and changing absolute and/or relative paths to V4-root path related paths (":MODULES:"). Your subpatches will stay connected after moving your patch.
CreateSaveVersion (is dependent of former module and) copies all modules, plugins and shaders you use in current patch to a specified save folder. In there will be created a subfolder with timestamp, where its being stored as well as all needed VVVV-related binaray files. This subfolder will keep a consistent and running version of your current working state. And nothing more or less.
Sorry, its still Beta-state and somehow buggy. Im on it....
anonymous user login
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