thanks kalle, i´ve deleted that
Wowi the screenshots be turbolent at time.
any rumors when the new version is out? i just cant wait :)
screenshot gallery workaround: http://vvvv.meso.net/tiki-browse_image.php?galleryId=11&imageId=1048
Screenshots doesn't work anymore ?
new to vvvv, trying to get an mpeg to play in the renderer
screenshots of the day arent working
Shader gallery http://vvvv.meso.net/tiki-list_file_gallery.php?galleryId=15
...see shader galery... where is it?
yeah!!!
Nice spirals Sanch!
hey i travel to frankfurt to the cocoon club this weekend to see all the nice gadgeds you guys have done there!
a lamers tutorial would allow even me to understand hlsl....
what is lamers tutorial ? an introduction to the shader technology in vvvv is here: http://vvvv.meso.net/tiki-index.php?page=Effects+Network
which also explains some basic programming terminology... ?
Is there anything like a shader for lamers tutorial?
SHARE YOUR SHADER !!! there is a new file gallery for user shaders: http://vvvv.meso.net/tiki-list_file_gallery.php?galleryId=15
yes, very special kind of ahorn, maybe from another country ... ??
this ahornbusch looks strange ;)
my diploma is nearly finished and most of the project can be seen at http://diploma.ampop.net
Theres an updated mixer on my user page. Just about finished for now I think!
joreg, ty this is amazing
start reading http://vvvv.meso.net/tiki-index.php?page=Effects+Network about the .fx files
Scuse me, what language are the .fx files in?
this is freaking me out
you can easily send different messages on one port (after each other) using a Switch (String Input) or Select (String)
okok. those are still on the list. but don't expect anything soon. we have to get all the other things running again.
yup bundled messages would be cool... at thje moment the only possibilty to send to 2 different osc adresses is to open two ports?
id est?
öhm and if theres some time left... the osc nodes needs some missing features...
yep. next version has support for 3.0 shaders
hey, any plans for ps_3_0 support?
waow, tonfilm. nice things what you do with this complex functions.
funny text to noise synth http://www.wizardmaster.com/bludgeonsoft/texttonoise/index.html
fcours. but you have to code that yourself. rightclick an effect and look for the line that defines the texture transformation. then copypaste...
an fx file node , can have 2 transform texture input?
thaaaanks ive been waiting for something like this a long time
ahhh right now it works
koriander it still doesnt work for me... your other dl links on your userpage all work fine.
I just added a handy eps reader and writer to my site. Is abeld to process multi line eps objects.http://vvvv.meso.net/tiki-editpage.php
hey michel - just build in the blur - works perfect - DANKE
punk rock concert? images! :)
I have just used VVVV for punk rock concert it was wonderful thak you
ah, das (yet) hatte ich noch nicht gesehen...
natürlich wenn das irgendwann zu viele werden müsste man vielleicht nochmal drüber nachdenken.
also bisher kamen die module, die bei meso entwickelt wurden ja nie in einen eigenen folder und wurden einfach bei der release mitausgeliefert. hätte ich jetzt auch wieder so vorgeschlagen.
Hallo gregsn, etwas schade, daß deine tollen module nicht in modules/gregsn liegen, das würde den Dateiumzug zur nächsten Beta erleichtern.
gregsn...respect !!!
heya, da legt einer was hin! i say CHERRY!
Ein Euro, Euro, Euro, Euro, Banaaaane, EinEuroEuroEuroEuroEuro, ÄÄÄÄpfel EinEuroEuroEuro http://vvvv.meso.net/tiki-index.php?page=gregsn+Modules
has anyone the email of michel who coded the nice shaders?
Mixer 7_4 has crawled into existance on my user page, let me know ifit breaks! Cat
VVarp, just checked your lumakeyer, Very Nice!
la.meche -- see thehttp://vvvv.meso.net/tiki-index.php?page=FAQ%20AV "FAQ AV / Preloading a movie"
Hi everybody, how can I put an Avi file in memory? THX :)
i will try to make them easier. or just split them up in more parts.
well gregsn, it quite looks like some work....puuh...will be quite a lot work just to understand these patches..
thanks. was quite some work..
very nice, gregs!!!
hübsch die fraktalen gell?
stuff which didn't make it into a release - gregsn...
vvvv rockt. und hält mich von der arbeit ab ;)
when you read that Peak-Discussion below- Module is named Bounds (Value) now and can be downloaded here: http://vvvv.meso.net/tiki-index.php?page=kalle+-+Modules%5CValue the links in "LastChanges" do not work.
its a patch from sanch and a GouraudPoint VertexShader from michel. the Renderer is Resampled with DXTexture and displayed with a PixelShader (blur) also from michel ...
who is the creator of the wonderful cubes that where just posted on the screenshots (984)? wonderful work ! is that nice pixelshader available somewhere?
hey kalle, allready finished peak?
hi martin_fleck check your private message...
and dont forget the Max and Min node ... > screenshot
mhh no resetting to default is better...
hey kalle for your peak module: a lower peak would be nice too... and maybe reseting to the actual value than to zero?
the fade in is no problem but the fadeout... because the spreacount must be delayed until the the obsolete slices are complete faded out...
i try to do a module wich fades in newly slices when spreadcount rises an fades them out when spreadcount gets lower..
hey ele, sometimes you don´t find a tree in the forest, i know this very well...
hey thx kalle your solution its even simpler... wieso bin ich da nicht selbst drauf gekommen ...
hi joreg, where is the given RS232bluepill-patch? for a 'second|try'... (month later)/thnx.
damn you, it is 4:38 am... bloody no sleep software
help!!! how do i do background substraction in this thing?????
its quasi in da making
huhu everybody, i miss da ndm pikdschah gälleri.
yea, its fun, last night i played around till 5 o'clock, seeing a lot of very organic shapes ...
ok thx i play around with them and try to understand some basics...
it offers a wide variety of new shapes, try: LinearSpread > Cross > Join(Complex) > some arbitrary functions > vector(join) > translate ...
and what the practical apllication for them?
mhh im a complete math lamer... :) so you can say real number are one dimensional and complex number a tqo dimensional???
the set of all complex numbers is not a line, like the real numbers, its a plane ... i know i have to add a little introduction ... soon.
a + b*i, where i is the imaginary unit, the square root of -1 and a,b are real numbers, very similar to a 2d vector and a complex function is like 2d transformation. go here for more: http://mathworld.wolfram.com/ComplexNumber.html
tf, what are complex numbers?
new modules at my page: http://vvvv.meso.net/tiki-index.php?page=tonfilm-ComplexNumbers
thanks onoxo, have you a movie with "dotz" or "don't clean"? I love your work :)
sorry...here it is Link
my diploma project documentation - still vvvvork in progress link
nice one la.meche!
the trailer of my first gig with a vvvv part here:http://www.la-meche.com/vj/detur.htm
added link to estonji video here: http://vvvv.meso.net/tiki-index.php?page=MUSIC+VIDEO+E.STONJI
new module--> Quantize (Value) click this http://vvvv.meso.net/tiki-index.php?page=kalle+-+Modules%5CValue , not the one in "last changes"
The cybernetic parrot sausage http://www.zprod.org/zLab/sausageMovFrame.html
anonymous user login
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