» Writer (EX9.Texture)
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Writer (EX9.Texture)

Help Save the texture connected to the format selected
Author vvvv group

Here you are supposed to see an image (rendered with SVG) describing the pins of this node. However, this does not work with Internet Explorer. You may want to consider using another browser, like FireFox, Chrome, Safari or Opera that do support SVG.

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about Writer (EX9.Texture)

FAQ

How do I get an alphachannel from Writer (Texture)?

This node has an inlet that activates alpha. Anyway, the DirectX built in filewriter has a bug and doesn't write .png files with alpha channel. We didn't find any statement about this but we can't get it to work either.
In the .dds file format the alpha-channel is written correctly. You may open .dds file using a plugin from [http://developer.nvidia.com/object/nv_texture_tools.html}
and convert it to any other format.

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Shoutbox

~11h ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~1d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~1d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~1d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~1d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~1d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~1d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~1d ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~1d ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame

~1d ago

cznickesz: @ravasquez thx, so I need to stop avoiding nuget in the end ;-)