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WestPage2



Where do you start such a project?

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When I had the idea to build the Fool Proof LJ System, I started to think what it should do. It is more important to start thinking about WHAT you want, than it is to know HOW to build it.

Only after I knew what I wanted to build, and it was written down on paper I opened vvvv.


What is the basic structure off your Module?

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Most important thing is to understand how suppatching works! I basicly devided every part off my Module in a suppatch and put them together in a main patch.

  • Interface
    • Draw a button
    • See if the button is clicked
    • See if a MIDI button is pressed
    • View what button currently is on (combining MIDI and screen button presses)
  • Light Device Control
    • Chases for RGB LED Pars
    • Strobe settings
    • Black-out setting
    • Moving Head Control
  • Global
    • Beat Detection
    • Parked light setting
    • Special over-ride color
    • Set the time for a button

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Shoutbox

~4d ago

joreg: absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.

~4d ago

benjawmino: @joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)

~4d ago

joreg: @benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..

~6d ago

benjawmino: so are there no splines/curves in gamma yet??

~9d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~13d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~13d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~13d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~15d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk