» tonfilm-Patches
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Graphical Automata Designer

a patch to use a graphical editor to programm the Automata (Animation) node.


Node Occurrence Statistic

with this little tool you can count the node occurrances of all patches in a given folder. big credits to woei for the count occurrance module.

NodeOccurrenceStatistic.v4p (22.73 Kb)

Simulation of 360° Projection

this patch simulates a 360° beamer projection setup with a real 3D object space, using view and viewport spreading.

360ViewPort.v4p (21.65 Kb)

Multipass Shader

howto use the output of one shader pass into another.

multipass.zip (3.95 Kb)

FFT Recorder

a patch to record the FFT data of a song, to use it in a non realtime rendering. Don't touch your computer during the recording to get a smooth framerate.

FFTRecorder.zip (7.27 Kb)

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some particle cloud functions. thx to bene who asked me to patch it from a java code.
Particles.zip (7.64 Kb)

Motion Blur

shows two ways of a motion blur effect

Motionblur.v4p (23.03 Kb)

Quaternion Julia Set

4-dimensional quaternion julia set fractal intersected with the 3d space. completely calculated in a pixel shader. shader code by Keenan Crane. you need pixel shader 3.0 support to run it:

QJuliaSet.zip (8.48 Kb)

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2d and 3d implementation of peter de jong's attractor:http://www.complexification.net/gallery/machines/peterdejong/

download 2d, painted:

download 3d, stored in queue (to rotate ...):


how to modify the geometry of a 3d model

MeshDistortion.v4p (18.41 Kb)

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Music 3D

3d view of sound

Music3D.v4p (14.36 Kb)

by tf

anonymous user login


~13h ago

mrboni: As if by magic :)

~15h ago

joreg: @StiX supa blog, thanks, keep'em coming!

~15h ago

joreg: @mediadog please elaborate in the forum..

~16h ago

tmp: @mrboni yes if you can wait one or two more weeks

~17h ago

mrboni: did a dx11 buffer renderer ever appear that allows to render to multiple buffers?

~18h ago

mediadog: So with 50beta*, did .csproj path define change from $(VVVV45)? Can there be just $(VVVV) that won't?

~19h ago

david: patchers, vl nerds, coders wanted. write us.. http://nsynk.de/jobs

~1d ago

StiX: https://medium.com/@borisvitzek/animation-workflow-and-rendering-in-vvvv-4ad2550b97c#.fycjkxjff blog about my animation rendering workflow in vvvv! feat. emehshe, vaudio, noodles, ...

~1d ago