this is a stub
Spaces DX9 layers can be drawn in:
- World: allows for positioning within a 3d space, shared by other 3d layers. renderer settings like camera pose & projection transforms, viewport transforms and also the render target size will all have an influence on the final output.
- View: allows for positioning within a local 3d space relative to the camera pose. the rendering is independent of the current camera pose (View Transform) useful for placing 3d objects in relation to the camera.
- Projection: allows for positioning within the local 2d space relative to the projection. useful for positioning 2d Menu items.
The pin is hidden by default.