» sanch modules
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sanch modules

A graphical user interface module for the dx9 renderer . One module totaly spreadable ,
with different mode like toggle bang slider x,y,yx...
dx9 gui.zip (8.57 Kb)

7 differents modules in this zip >> math surface
moebius , bour , corkscrew, diny , henneberg , sin , steinbach .
surface.zip (23.53 Kb) (beta 9)

A module for holographik vision

you must have blue and red glasses for see the effect
rendererstereoscopic.zip (5.83 Kb) (beta 8)

anonymous user login

Shoutbox

~20h ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~3d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~4d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~4d ago

sinao: one side

~4d ago

sinao: How to apply texture only on one of a cube?

~4d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~9d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~9d ago

microdee: what's BC7?