» Missing in 64bit builds
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Missing in 64bit builds

Here is a listing of all nodes still missing from the 64bit builds. Many of them can likely be updated for some it will not be possible. Make yourself heard in the forums if you need something specific, someone maybe around who can help...

core

unlikely candidates

  • all nodes in the FreeFrame category
  • all nodes of the ODE category rely on the discontinued delphi wrapper of ODE
  • Lumax (Devices) relies on a proprietary .dll
  • all DMX nodes versioned 'ecue' rely on a proprietary .dll
  • probably some more nodes of the Device category
  • Tidy (XML) relies on a discontinued opensource project

addons

  • OpenNI
  • Box2d
  • Bass
  • StructureSynth
  • FitEllipse, MinimumAreaRect, KMeans
  • LinearSolver, FitCircle, Delaunay (3d), MinimumCircle, MinimumSphere, PolyFit
  • LD2000 (Devices)
  • LinBus (Devices)
  • NWTouchData (Devices NextWindow)
  • Tablet (Devices Wintab)
  • uEyeCam (Devices)
  • Flash (EX9.Texture) (RIP)

anonymous user login

Shoutbox

~8h ago

mrboni: As if by magic :)

~10h ago

joreg: @StiX supa blog, thanks, keep'em coming!

~11h ago

joreg: @mediadog please elaborate in the forum..

~11h ago

tmp: @mrboni yes if you can wait one or two more weeks

~13h ago

mrboni: did a dx11 buffer renderer ever appear that allows to render to multiple buffers?

~13h ago

mediadog: So with 50beta*, did .csproj path define change from $(VVVV45)? Can there be just $(VVVV) that won't?

~14h ago

david: patchers, vl nerds, coders wanted. write us.. http://nsynk.de/jobs

~23h ago

StiX: https://medium.com/@borisvitzek/animation-workflow-and-rendering-in-vvvv-4ad2550b97c#.fycjkxjff blog about my animation rendering workflow in vvvv! feat. emehshe, vaudio, noodles, ...

~1d ago