» Missing in 64bit builds
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Missing in 64bit builds

Here is a listing of all nodes still missing from the 64bit builds. Many of them can likely be updated for some it will not be possible. Make yourself heard in the forums if you need something specific, someone maybe around who can help...

core

unlikely candidates

  • all nodes in the FreeFrame category
  • all nodes of the ODE category rely on the discontinued delphi wrapper of ODE
  • Lumax (Devices) relies on a proprietary .dll
  • all DMX nodes versioned 'ecue' rely on a proprietary .dll
  • probably some more nodes of the Device category
  • Tidy (XML) relies on a discontinued opensource project

addons

  • OpenNI
  • Bass
  • StructureSynth
  • FitEllipse, MinimumAreaRect, KMeans
  • LinearSolver, FitCircle, Delaunay (3d), MinimumCircle, MinimumSphere, PolyFit
  • LD2000 (Devices)
  • LinBus (Devices)
  • NWTouchData (Devices NextWindow)
  • uEyeCam (Devices)
  • Flash (EX9.Texture) (RIP)

anonymous user login

Shoutbox

~2d ago

metrowave: yah, thanks @tekcor

~2d ago

david: @tekcor. thats bad news. thanks for putting it together and all the efford though. next time hopefully.

~2d ago

tekcor: VVVV.js workshop chanceled, unfortunately not enough people. Thanks to everyone who wanted to come and sorry!

~3d ago

neuston: @joreg Thank you very much!

~3d ago

joreg: @neuston: please check the country list again!

~3d ago

xd_nitro: no users in all of Wales!

~4d ago

microdee: it's like telling a west-Ukrainian that they're Russians...

~4d ago

microdee: @tonfilm: Telling a person from Hong Kong that they're Chinese is a bigger insult than calling their mom names ;)

~4d ago

tonfilm: Patch your own #mainloop with microsecond precision in #reactive #dotNET style. #rxNET #rx #gamedev #vvvv #VL vl-patch-your-own-mainloops