» Missing in 64bit builds
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Missing in 64bit builds

Here is a listing of all nodes still missing from the 64bit builds. Many of them can likely be updated for some it will not be possible. Make yourself heard in the forums if you need something specific, someone maybe around who can help...

core

unlikely candidates

  • all nodes in the FreeFrame category
  • all nodes of the ODE category rely on the discontinued delphi wrapper of ODE
  • Lumax (Devices) relies on a proprietary .dll
  • all DMX nodes versioned 'ecue' rely on a proprietary .dll
  • probably some more nodes of the Device category
  • Tidy (XML) relies on a discontinued opensource project

addons

  • OpenNI
  • Bass
  • StructureSynth
  • BulletPhysics for DX9 -> use DX11 Pack which comes with the DX11 version of BulletPhysics
  • FitEllipse, MinimumAreaRect, KMeans
  • LinearSolver, FitCircle, Delaunay (3d), MinimumCircle, MinimumSphere, PolyFit
  • LD2000 (Devices)
  • LinBus (Devices)
  • NWTouchData (Devices NextWindow)
  • uEyeCam (Devices)
  • Flash (EX9.Texture) (RIP)

anonymous user login

Shoutbox

~20h ago

CeeYaa: https://experiments.withgoogle.com/collection/ai/move-mirror/view Skeleton Tracking with my Browser - cool AI stuff

~2d ago

woei: everyone who likes or has to work with 3d models: something you might wanna try scenegraph

~4d ago

tonfilm: Saving and loading your own data types to disk was never easier: vl-serialization #vvvv #vl #dotNet #visualprogramming

~6d ago

stulloyd: @dominikKoller my little brother works for them.

~11d ago

vasilis: @readme I already did this...but when I reopen my patch and make some changes I press save all..and then the same again. It opens 2

~11d ago

readme: vasilis, Alt+R in your vvvv instance, delete it from vvvv root, save. Otherwise vvvv loads up the patch by default.

~11d ago

vasilis: And even if I go in the root patch and delete them. when i save my patch again it duplicates.