» meso-Amstel Pulse
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meso-Amstel Pulse

Atelier Markgraph commissioned MESO Digital Interiors with the construction of four electronic media drums and sound reactive visuals for a promotional campaign for the new beverage Amstel Pulse.

Read on more at MESO.DESIGN

The Amstel Drums were deployed in various club locations throughout Greece during the summer of 2006.

This Page shows some images of this project.

The Drums

(images: MESO Digital Interiors / Max Wolf)

The Band Visuals

Countdown

Bandvisuals

Control Interface

The Ableton Live Project consists of two MIDI-Tracks, containing different notes that control the visuals and the mp3 Track containing the song.

A ‘C-2’ note is set, every time the Snare-Drum is hit in a song. This triggers a change in every visual element. A snare-Note doesn’t do anything, if there is no visual effect activated in the “Program” track.
A ‘C#--2’ note is set, every time the Bass-Drum is hit in a song. This triggers a change in every visual element. A Kick-Note doesn’t do anything, if there is no visual effect activated in the “Program” track.
A ‘D-2’ note should be set, when there is a refrain or another special part of the song. This intensifies the Visuals. A Refrain-Note doesn’t do anything, if there is no effect activated in the “Program” track.

The other notes (from ‘D#-2’ to ‘B-1’) define, which visual elements are activated at a time. If the note is on (red bars), a specific graphical element is played and all activated elements react to the notes set in the “Accents” Track.
(Screen shots: MESO Digital Interiors / Thomas Hitthaler / David Dessens)

Interactive Mode

(images: MESO Digital Interiors / David Brüll)

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Shoutbox

~7d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~20d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~20d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~21d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~22d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~22d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~23d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~23d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~30d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1