» HTTP (Network Get)
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HTTP (Network Get)

Help gets data from given urls on the web
Author vvvv group

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Warnings get data from the internet

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about HTTP (Network Get)

The HTTP (Network Get) Node requests data using the HTTP GET-method.

The URL-Pin tells the node where to get the data, this pin is spreadable, this means that it is possible to request several ressources from different locations at the same time. If you change the URL in one slice, the ressource the new URL points to, is instantly loaded.

The pins Name and Value form name-value-pairs that will be attached to the requested URLs as (optional) parameters. If you assign values to these pins the resulting URL will look like this:

Of course such a URL could also be entered directly. Both pins are spreadable but all name-value-pairs are send to every URL you request.

The Username and Password pins are required if you want to access htaccess-protected websites. Those sites need authentification and you need to provide the correct credentials via these pins.

The pins Proxy and ProxyPort provide the possibility to send your request via a proxy server. A list of open proxyserver can be found here:http://www.stayinvisible.com

The Refresh Pin is used to reload a resource. This pin is also spreadable so it is possible to only refresh certain sources.

If you want to request SSL encrypted websites you have to install the Indy OpenSLL library which is not included with VVVV.

Download the zip file provided here:http://www.intelicom.si/www.nsf/docs/6GERPJGIBC?opendocument&cat=9&doc=6GERPJGIBC&lang=en And extract the files to vvvvs bin folder.

The Status pin spits out the HTTP-status codes returned by the webservers or other error messages.

For an overall list of possible HTTP-Status-Codes please refer to this sitehttp://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.

The Header pin contains the HTTP-Headers returned by the web-servers. For more information on HTTP-Headers or HTTP in general
have a look at this website:http://www.w3.org/Protocols/rfc2616/rfc2616.html

OnFail and OnSuccess tell you wheter your request was successful or not. If so the OnSucces is set to 1 otherwise the Onfail pin.

anonymous user login


~1mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?