could even have a cast-window to select textures interactively and get little previews. but mainly the idea would be to feed it with filenames and make the texturesettings (previously set on individual FileTexture nodes) at one central place.
there is one systemwide enum called TextureLibraries. every library node adds an entry to that enum, with its given name.
first an entry in the TextureLibraries is chosen. here we can have a default library linking to still to be pimped texture library. then the enum of the second input adapts to the chosen subtype and a specific file can be chosen from the library.
seems at the moment the async-loading is not done correctly: textures are created on the loader thread, which requires us to set the MULTITHREADED device flag. better do it as described here.
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