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This page is viewable for Admins only.
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Standard Assets Library
The Standard Assets Library is supposed to be a collection of commonly usevvvvul stuff, like:
- 3d geometries
- textures
- effects
- girlpowers
- ..
Eventually those could be integrated into the AddOns pack.
Effects:
- a reusable utility library for shaders (light functions, random...)
- go through user user shaders? to get some ideas for common needs,...
- normal mapping (+ normal map generator)
- bump mapping
- multiple lightings
- shadowing
Textures:
standard textures a la halodot + wo möglich effekt + texture-writer dazu, damit man etwa den halodot sogar noch parametrisieren kann und sich dann eine textur in gewünschter auflösung schreiben kann.
- halodot with alpha
- checkerboard
- pixel checkerboard (black/white alternating)
- pixel lines h/v (black/white alternating)
*
3d geometries:
xfiles, colladas, all available with their original blender project-file.
- a box made of 6 quads/subsets
- axis with labels (x,y,z)
- arrow
- camera symbol
- projektor symbol
- point light symbol
- directional light symbol
- sample multisubset file (document how to create those and get the ordering of the subsets right)
Modules:
- moving people simulation
- make Cameras: Softimage, Maya (rrrr), Lookat (by kalle in the cubetexturesample) compatible and easily switchable
Tools
- texture converter (->ask rrrr)
- zeichnen, overhead applikation
- meshviewer (already on sourceforge\tools)
- slideshow (by david. see news blog)
- benchmarker (already on sourceforge\tools)
- gregs texture tiling tool
- aec facade framework
- tebjans svvvvitcher
Girlpowers
- was: unsorted/uncommented patches
- should become a useful collection of commented, tagged demopatches
- sorted and distributed in a simple directory structure. still it should be able to find patches via tags somehow..(gui? patch? website?)
Help Patches
hmm...what is to improve with those?
ScreenCasts
the following main concepts should be addressed in simple screencasts:
- spreads
- 3d
- video
- audio
- xml
- boygrouping