» Fill (EX9.RenderState)
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Fill (EX9.RenderState)

Help Set fill mode to solid, wireframe or point
Author vvvv group

Here you are supposed to see an image (rendered with SVG) describing the pins of this node. However, this does not work with Internet Explorer. You may want to consider using another browser, like FireFox, Chrome, Safari or Opera that do support SVG.

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about Fill (EX9.RenderState)

FAQ

I'm using the "point" and "line" option of the Fill Node. Is there a way to increase point- or line-size?

No, you can't change these. The Fill State is considered a legacy feature by graphic cards vendors, and are not supported very well in modern cards. You need to fake bigger points by rendering solid quads with "point" textures. for example try "dot.bmp" or "halo dot.bmp" in the girlpower folder. For lines, similar workarounds apply.

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Shoutbox

~4h ago

ravazquez: Just your regular hungarian folk dance shellsort: https://youtu.be/CmPA7zE8mx0

~1d ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~3d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~4d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~4d ago

sinao: one side

~4d ago

sinao: How to apply texture only on one of a cube?

~5d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~9d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?