» elektromeier-dx9GUI
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elektromeier-dx9GUI

another dx9 gui. this is one blody mess of a patch with tons of subpatches (some obsolete) and without any documentation. ist fully multitouchable and highly configurable... work in progress.

its intended for doing live performances. vjing...

doubleclick main.v4p if you dare

features:

  • multitouchable
  • different io boxes but everything defined in one large spread
  • gui editor for creating layouts (not yet)
  • attach other sources than mouse or touch to each element on the fly
  • (example mididata, fft, etc) with just two clicks. -> liveperformances...
  • soft fading between different sources (preset, midi, mouse, touch)
  • loading presets (via different source input)
  • each gui element can change theyr type (fader, xy pad, enum button) by just changing they type flag.
  • a whole gui composition can be laoded by just loading its definition file (position, scaling, type (fader, button, values, type) so in. so you dont have the whole guipatch for a content patch (eg visuals) just the def file -> less stops in a live situation

download here:
dx9 gui 0.8.zip (2.53 Mb)

anonymous user login

Shoutbox

~4h ago

eps: @joreg thank u sir

~4h ago

joreg: @eps available now on the downloads page!

~9h ago

eps: @joreg no offline installer anymore?

~9h ago

joreg: Out now: vvvv beta 39: vvvv50beta39

~1d ago

tonfilm: @strblau they are in the dx11 pack: directx11-nodes

~2d ago

strblau: @schlonzo I DID IT! Thank you so much

~2d ago

schlonzo: @strblau install addonpack

~2d ago

strblau: anyone knows how to find kinect2 (dx11,flateric) node?