» elektromeier-dx9GUI
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

elektromeier-dx9GUI

another dx9 gui. this is one blody mess of a patch with tons of subpatches (some obsolete) and without any documentation. ist fully multitouchable and highly configurable... work in progress.

its intended for doing live performances. vjing...

doubleclick main.v4p if you dare

features:

  • multitouchable
  • different io boxes but everything defined in one large spread
  • gui editor for creating layouts (not yet)
  • attach other sources than mouse or touch to each element on the fly
  • (example mididata, fft, etc) with just two clicks. -> liveperformances...
  • soft fading between different sources (preset, midi, mouse, touch)
  • loading presets (via different source input)
  • each gui element can change theyr type (fader, xy pad, enum button) by just changing they type flag.
  • a whole gui composition can be laoded by just loading its definition file (position, scaling, type (fader, button, values, type) so in. so you dont have the whole guipatch for a content patch (eg visuals) just the def file -> less stops in a live situation

download here:
dx9 gui 0.8.zip (2.53 Mb)

anonymous user login

Shoutbox

~24d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~25d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?