» elektromeier-CellKnot
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.


I did this a long time ago but finally found the time to clean it up a bit. It generates some organic knots with strange moving bulges...
It uses a lot of textured quads to form a 3d object. it shows also a way how to sort spreads of textured spreads with alpha so that theyre drawn correctly in depth.

download the patch here:

cellknot final.zip (123.56 Kb)

anonymous user login


~13h ago

polyrhythm: sweet, thanks! i figured i'd be doing c++ with a 4kb

~1d ago

evvvvil: @polyrhythm: No software, pure C++ and GLSL. IQ's 4kb framework does help, but get your text coding gloves on. http://www.iquilezles.org/code/isystem1k4k/isystem1k4k.htm

~2d ago

joreg: removed one added 3: node17-workshops-announced vvvv #node17

~2d ago

drupal_admin: maintenance reboot in 2min. save your work. should be back in about 5mins.

~3d ago

polyrhythm: evvvvil what software you use for the 4kb? i'd like to try making a virgin prod :)

~4d ago

drehwurm: Nevermind... my fault.. had an old DX11 pack installed