» elektromeier-CellKnot
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

elektromeier-CellKnot

I did this a long time ago but finally found the time to clean it up a bit. It generates some organic knots with strange moving bulges...
It uses a lot of textured quads to form a 3d object. it shows also a way how to sort spreads of textured spreads with alpha so that theyre drawn correctly in depth.

download the patch here:

cellknot final.zip (123.56 Kb)

anonymous user login

Shoutbox

~6d ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~6d ago

micha_nismus: searching for a public discord server for vvvv

~13d ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~13d ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?

~13d ago

joreg: @LCA not aware, but the HIKVision sdk comes with a c# demo. need help for a commercial project? get in touch via devvvvs@vvvv.org

~15d ago

LCA: Has anyone ever made a HIKVision GigE work with vvvv?

~19d ago

schlonzo: What's the shortcut Anton used? =)

~19d ago

schlonzo: The extension manager for C# projects is an awesome addition! Could you pretty please add SDSL support?

~2mth ago

joreg: For latest #vvvv news, please follow us on #Mastodon https://mastodon.xyz/@vvvv

~3mth ago

manuel: very cool to generate matcap / cubemap for reflections https://cables.gl/p/pDCOCw