» DX 9 GUI Modules
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DX 9 GUI Modules

This page is rather outdated!

If you're looking for UI options for vvvv try these related contributions.

DX 9 GUI Modules

Fan Club?

general features, requests, wishlist

  • usable with touchscreens
  • modularised aproach. possibilty to use simpler modules for more complex gui modules like filebrowsers, expandable puldownmenues etc...
  • can be feeded from different sources parallel (via mouse, midicontroller, lemur, other multiinput touchscreens, presetfile, patch, what more?)

This could be done by just increment the incomming changes.


whats allready done

sanch did a very well done and very versatile dx9 gui module for entering values via sliders and buttons. look here:
tiki-download_file.php?fileId=813dx9 gui.zip (8.57 Kb)</a>


in development

this is an open project

GUI modular

by majortom


whats missing:

  • A bank system for the gui module like the sliceoffset from the ioboxe value advanced , a module to record the data inside a file.
  • a good text(ex9) module. there where some aproaches, especially with texturemaps which contains the whole alphabet. it works fine with proportional fonts but with other the spaces between the letters dont look good. The Input Strings should be spreadable. Each slice should have its own coordinates, color and textsize (different fonts would be nice but how to do that? maybe with a volumetric texture. here's a volumetric font texture with four slices (normal, italic, bold, bold italic: )) another issue is speed. it seems a solution with dynamic mesh gets to slow with a lots of letters.

Work in progress feel free to create a new version with more feature and add it here
Patch beta01: tiki-download_file.php?fileId=815Text_EX9.zip (229.87 Kb)</a>

An automatic lineseparation aproach: tiki-download_file.php?fileId=816separation2.v4p (18.05 Kb)</a>

links:
Forum Discussion
http://www.lmnopc.com/bitmapfontbuilder

  • Enum IO-Box

tiki-download_file.php?fileId=859Menu.rar (629.04 Kb)</a>
Heres a provisional drop down menu, it could be used for enum's or for more detailed menu lists let me know if it works for you or if there are improvements to be made!
Catweasel

  • Color Selection (RGB Wheel, colorsets)

anonymous user login

Shoutbox

~4d ago

~7d ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/

~14d ago

schlonzo: Love the new drag and drop functionality for links in latest previews!

~22d ago

joreg: Workshop on 29 02: Create Sequencers and Precise Clock Based Tools. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-08-create-sequencers-and-precise-clock-based-tools-in-vvvv-gamma/

~29d ago

joreg: Workshop on 22 02: Unlocking Shader Artistry: A Journey through ‘The Book of Shaders’ with FUSE. Signup here: https://thenodeinstitute.org/courses/ws23-vvvv-12-book-of-shaders/

~1mth ago

joreg: Talk and Workshop on February 15 & 16 in Frankfurt: https://visualprogramming.net/blog/vvvv-at-node-code-frankfurt/

~1mth ago

woei: @Joanie_AntiVJ: think so, looks doable

~1mth ago

xd_nitro: Anyone remember who increased projector brightness by removing some components that product the color?

~1mth ago

Joanie_AntiVJ: This looks super interesting (vectors over network) would anyone here know how to implement this in beta? https://github.com/madmappersoftware/Ponk